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TRI 

PSI 

 

 

 

Jon Racherbaumer 

March - 2000 

 
 
 

© 2000 by Jon William Racherbaumer 

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CONTENTS 

 

Hull-Scam 

Hull-Quik 

 

Into The World 

 

Bright Future 

 
 
 
 
 

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HULL-SCAM 

 
This is a variation of the R.W. Hull trick where an unknown card is placed aside, 
a spectator thinks of any card in the deck, and later the unknown card turns out 
to be the mental selection.  In this variation, two selections are made. One is 
mental, the other, physical.  The performer finds the physical selection—say, the 
Ten of Hearts—then rubs it against the unknown card, which turns out to be the 
mental selection. 
 
First, the bad news: There are two drawbacks in my procedure: (1) The physical 
selection comes in contact with the unknown card, creating an causal link;  (2) 
The reason for putting the two cards together is weakly justified.  The good news 
is that the physical selection is shown before and after the unknown card is 
disclosed and is ostensibly the same card.  This dispels the suspicion that a switch 
is made.  This fact may be lost to lay persons, but it throws magicians for a loop. 
 
Marlo added a physical selection to the Hull presentation, an approach 
independently devised by T.A. Waters.  This eliminates the dubious "magnetic-
influence card" and makes the second card a logical part.  The either-or forcing 
idea comes from Max Maven. 
 
Requirements:  A duplicate card that matches the deck in play.  If you secretly 
add it to a borrowed deck, retrograde analysts will be further stymied.  Suppose 
the duplicate is the Ten of Hearts. 
 
Set-up: Start with both Tens of Hearts on top of the deck. 
 
Method: Introduce the deck and perform a few shuffles.  Retain the two Tens of 
Hearts on top.  Ask, "Are you familiar with the mind-body problem?"  Casually run 
the two Tens of Hearts to the bottom in an Overhand Shuffle and shuffle off.  
Table the deck in front of a likely victim.  Address the spectator: "Do you mind if I 

use your mind?" 
 
Ask the spectator to cut off about two-thirds of the deck, then have him pick up 
the remainder and hold it face down in a dealing position.  Say, "Notice I'm also 
using your body. Please deal the cards face down to the table. Alternately deal them into 
two piles."
   When the spectator finishes the dealing process, the top cards of the 
two packets are the Tens of Hearts.  Say, "You must pay close attention. I want you 

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to physically choose one of the packets and to peek at its top card. I don't want any 

ambiguity here. The one you choose is the one we’ll use. Choose with deliberation." 
 
Needless to say, the spectator is forced to pick one of the Ten of Hearts.  Have the 
spectator pick up the chosen packet and peek at the top card.  Ask him to shuffle 
the packet.  In the meantime, pick up the other packet and drop it face down on 
the talon.  The duplicate Ten of Hearts remains on top. 
 
 Casually shuffle the talon, but retain the duplicate Ten of Hearts.  Say, "As you 
mix your cards, a weird impulse has seized me. I'm going to place another card on the 
table. It doesn't matter which card. In fact, I'm not even going to look at it!" 
Deal the 
duplicate Ten of Hearts face down in front of the spectator.  Hand the talon to 
the spectator and ask him to shuffle all the cards, saying: "The more you physically 
handle the cards, the more they’re integrated into your subconscious thoughts."  
 
Take back the deck and spread the cards with the faces towards you.  Say, "Please 
name the card in your mind."  
Suppose he names the King of Clubs.  Immediately 
say, "I knew that! Nobody believes me, but it's true. I also know which card you 
physically picked."  
Casually cut the other Ten of Hearts to the top, then quickly 
locate the King of Clubs and outjog it.  Do not let anyone see it. Say, "Don't tell 
me the name of your physical selection!"
  Place the King of Clubs on top, close the 
spread, and flip the deck into a face-down, dealing position.  Add, "No doubt 
about it!" 

 
Grasp the top two cards in a right-hand Biddle Grip and flash the face of the 
card(s), saying: “Don’t say anything. If this is your physical selection, just nod your 
head!”
  Immediately replace the card(s) face down on top and say, “I knew it!” 
 
Take the top card (King of Clubs) face down into your right hand.  Place the deck 
aside and say, "You see, persons born on Wednesdays always pick the Ten of Hearts!" 
The audience thinks you are being facetious.  Say, "If I rub the Ten of Hearts 
against this card. . ."
   
 
Use the face-down King of Clubs to scoop up the tabled Ten of Hearts, then 
quickly shift the two cards around by transferring them from hand to hand, 
ducking one under the other each time.  Keep track of the Ten of Hearts, then 
after several shifting maneuvers, turn the Ten of Hearts face up and continue the 
shifting business.  Continue the patter line: ". . .it exerts a strange influence." 
 
The audience, including the spectator, will lose track of which one was originally 
held.   When they see the face of the Ten of Hearts, they think everything is okay; 
nothing tricky has happened.  Eventually table the King of Clubs and retain the 
face-up Ten of Hearts in your right hand. 

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Pretend you forgot the name of the mental selection by asking, "By the way, 
what's the name of the card you merely thought of?"
  As soon as the King of Clubs is 
named, use the face-up KH to flip the King of Clubs face up and add, "I told you I 
knew the names of both cards. You see, I was born on the fourth day of the eighth month 
in a non-election year. It was a Monday!" 
 
As the audience contemplates what ostensibly happened, palm off the duplicate 
Ten of Hearts from the top of the deck.  You are now clean.  Or, if you are 
synergistically-minded, use the duplicate in subsequent tricks. 

 

HULL-QUIK 

 
 

This has elements of the Hull Trick because you work One-Ahead; however, it is 
quicker and convenient. Any deck can be used. Leave your duplicate cards at 
home. 
 
Effect: The magician removes a card from a borrowed, shuffled deck and places 
it face down on the table. He asks a spectator, “Just guessing, what’s the name of 
this card?” The spectator names a card -- say, the Two of Spades -- then the 
magician asks him to select a card from the deck. The deck is shuffled and 
another card is removed. The magician asks the spectator to name his selection. 
Suppose he names the Nine of Diamonds. The magician shows the removed card 
-- It’s the Nine of Hearts. He says, “Close enough, but no cigar! You, on the other 
hand, have the power!”  The card tabled at the outset is turned face up. It’s the 
Two of Spades! 
 
Method: Take the shuffled deck and glimpse the bottom card. Suppose it’s the 
Ten of Diamonds. Say, “I’m going to remove a card, any card.” Spread the cards 
with the faces toward you and quickly locate the mate of the Ten of Diamonds. 
Remove the Ten of Hearts and place it face down on the table. 
 
Ask the spectator, “Just guessing, what’s the name of this card?” Suppose he names 
the Two of Spades. Add, “I also want you to think of a card.” Hold the deck face 
down in your left hand and grasp the inner sides with your right thumb and 
fingers. This is the grip used to perform a Hindu Shuffle. 
 

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Say, “I’m going to randomly shuffle through the deck...” Demonstrate by performing 
a quick Hindu Shuffle, placing the last few cards back to the bottom.  Repeat the 
shuffle and say, “When I do this, just say ‘stop’...”  When you are asked to stop, 
show the face (bottom) card of the remaining stock to the spectator. He will see 
the original bottom card (Ten of Diamonds). With your head turned away, say: 
“Please remember this card.” 
 
Drop the remaining stock face down onto the sloughed-off section and hand the 
deck to the spectator. Have the cards shuffled, then take them back. Say, 
“Sometimes I’m good at this.” Spread the cards with the faces toward you and 
remove the Two of Spades, he card named earlier by the spectator.  Do not show 
its face, but look at it and say, “You chose a red card...a low red card.”  This teasing 
miscall is important. 
 
Hold the Two of Spades face down in your right hand as your left hand tables 
the deck.  Look at the spectator and use the Two of Spades to scoop up the tabled 
card. Ask, “What’s the name of your card?”  Take the top card (10H) and 
immediately toss it face up in front of the spectator. Say, “Close enough, but no 

cigar!”  
 
Hand the face-down Two of Spades to the spectator and say, “You, on the other 
hand, have the power!”
 Ask him to turn his (?) card face up to cap this quickie. 
 
Credit:  This method is by Terry Lagerould. The excuse of having a second card 
in play is convincing. Making the spectator look better than the magician at the 
outcome is a winning strategy.  Although the magician does not find the actual 
selection, he comes close by removing its pseudo-mate.  He shows fallibility (a 
sympathetic quality), while showing partial powers.  The spectator steals all the 
thunder. 

INTO THIS WORLD 

 
 
 This is another synergism. It applies a routine of locations by Edward Marlo to 
suggest in a subtle way that the deck is mixed. After these locations are 
performed, the handling nullifies any suspicion that the deck is set-up. In this 
case, the Divided Deck arrangement of reds and blacks is retained. 
 
As most of us know, location tricks are merely puzzles, primarily designed by 
cardmen for the amusement of other magicians.  They are not commercial fare.  
Here they provide an atmospheric prelude, a demonstration to ostensibly 
discover "psychic affinities" that may exist between the magician and another 

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spectator.  As mentioned at the outset, its secret strategy is to subliminally 
convince the audience that the cards are thoroughly mixed.  More important, a 
spectator does most of the mixing.  This is decidedly different from a magician 
false shuffling the deck 
 
Set-up: Arrange the deck into Reds and Blacks (Divided Deck). 
 
Method: Say, "I'm looking for someone who's mentally compatible. Somebody with the 
right affinity."  
Position the deck for an Overhand Shuffle and perform the Ireland 
Red-Black Shuffle by casually shuffling off small blocks until you reach 
midpoint, whereupon a few cards are run-off one at a time, followed by shuffling 
off to the end.  This retains the Red-Black separation.  Suppose the colors are in 
the following order from the top: Red-Black. 
 
Table the deck and cut it into three equal packets by cutting from left to right.  
Leave the lower third at the left, leave the middle section to its right, then place 
the top third further to the right.  For the purpose of this explanation, mentally 
number the packets from left to right 1-2-3.  Packet 1 consists of Black cards.  
Packet 2 consists of Red-Black cards (a mini Divided Deck).  The Red section is at 
the top.  Packet 3 consists of Red cards. 
 
 Hand Packet 1 to a spectator on your left.  Say, "You look like a perfect candidate. 
Please shuffle this cards, then note and remember the bottom card." 
 Point to the top of 
Packet 2 on the table and add, "Place your packet on top of this packet."  Hand 
Packet 3 to a spectator on your right and say, "You look like a winner."  Repeat the 
instructions, then have him replace his packet onto the tabled portion.  So far, the 
procedure looks absolutely fair.  Using key cards seems unlikely.  The keying in 
this case is color-separations. 
 
Pick up the deck and glimpse the bottom card.  Suppose it is the QH.  Have one 
of the spectators perform several straight cuts.  Take back the deck and spread 
the cards with the faces towards yourself.  Quickly locate the QH and cut it back 
to the face (bottom).  The deck is divided into four Color groups.  Their order 
from the face is Black-Red-Black-Red.  Ignore the first Black-Red group. 
 
The first Black card of the third Group is the first spectator's selection and the 
first card of the next Red group is the second spectator's selection.  Separate the 
spread at the first selection, leaving it at the face of the left-hand portion.  Turn 
your left hand palm down and thumb off the selection face down to the table. 
Turn your left hand palm up and feed the left-hand Black cards onto the face of 
the right-hand section.  In other words, Black goes onto Black. 
 

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Stop when you reach the second (Red) selection.  Separate the spread at this 
point and thumb off the second selection face down.  When your left hand turns 
palm up, replace its Red cards under the right-hand cards.  The deck is now 
restored to its divided, Red-Black condition. 
 
Reveal the selections and say, "Yes! Both of you are great subjects."  Repeat the 
process if you wish, saying: "Some skeptics say it's a trick! Others say its dumb luck. 
Let's try it again."  
This time make the three packets by dribbling cards in 
accordance to the spectator's wishes. Hold the deck in a right-hand Biddle Grip 
and dribble or release cards from the bottom.  Let them fall to the table and say
"When I do this, say stop."
  By this time, all the cards have been released. 
 
When you pick up the deck and start to dribble the cards, the first spectator will 
stop you before you reach midpoint.  This ensures that only one color is in the 
first packet.  Dribble some more cards, timing their release so that you pass the 
midpoint.  The rest is obvious.  Repeat the selection-shuffling process and then 
reveal the two selections to successfully end the second phase.  Afterwards the 
cards are still in a Divided Deck condition, yet you have subconsciously 
implanted an important impression:  all the cards are mixed.  This is a passive, 
indirect way to inculcate the impression which is absolutely convincing.  As 
David Williamson says, "There's a difference between belief and conviction."  In 
this case, the spectator is convinced that the cards are mixed. 
 
You are then set to entertain with a version of “Out Of This World” or “Blown 
Away.”  Check out Marlo's version in Marlo's Magazine - Volume 6 (1988). 

 

BRIGHT FUTURE 

 
This is an abbreviated version of Marlo's "Double Proof Triple Prediction" 
published in Marlo's Plus Package (1983).  Initial inspiration came from Jack 
Vosburgh's "The Future Deck." 
 
Effect:  Three cards are placed face down on the table and the magician says, 
"I've written a prediction of the face of each card."  The deck is held face up and 
cut into three face-up packets.  The packets are tabled and the spectator selects a 
card from each one.  Each selection is placed with one of the prediction cards. 
When the pairs are exposed, the predictions match the selections. 
 
Requirements: (1) A regular deck of cards; (2) A Sharpie pen. 
 

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Preparation: Choose three prediction cards. Suppose they are the QC-2H-9S.  
Remove them from the deck and take out the AD-JS-4H.  These will be the 
“covering” cards, which also key the groupings of the prediction-cards.  Take the 
remaining forty-six cards and divide them into three groups of 15-15-16cards.  
Make certain each packet is comprised of a varied mixture of values and suits. 
 
Using the Sharpie pen, print "Queen of Clubs" on the right (white) side-margin of 
the first 15-card packet.  Place the unmarked AD at the face of this packet. Print 
"Two of Hearts" on the side margins of the second 15-card packet in the same 
manner.  Cover it with the unmarked JS. Finally, print "Nine of Spades" on the 
side margins of the third 16-card packet and cover it with the unmarked 4H. 
Notice that the covering cards use the same keying system as the Ultra Mental 
Deck. That is, a Heart keys a Spade and vice-versa; and the values of both cards 
total 13.  Therefore, in this effect the 4H keys the 9S, the JS keys the 2H, and the 
AD keys the QC. 
 
Set-up: Place the 9S-packet onto the 2H-packet and place these combined packets 
onto the AD-packet.  The assembled deck now has the 9S at the face (bottom).  
Place the unmarked QC-2H-9S face down on top of the deck.  The top card 
should be the QC. 
 
Method: Introduce the deck and hold it face down in your left hand.  The printed 
side of the prepared cards should be on the right.  Say, "I've written three 
predictions on the faces of three cards." 
 Deal the top three cards face down from left 
to right in a row.  The QC should be at the left, the 2H in the middle, and the 9S 
at the right.  
 
Turn the deck over end-for-end and ribbon-spread the cards face up.  The printing 
will be hidden and the cards look normal.  Say, "Three cards will be freely chosen."  
Scoop up and square the deck.  Hold the cards face up in your left hand and 
position it for an in-the-hands Faro Shuffle.  The left side should be towards you.  
Add, “Let me divide the cards into three approximately equal packets.”  
 
Riffle this side with your right thumb to sight the three key cards (AD-JS-4H), 
each in turn as you cut and divide the deck into three face-up packets. Place the 
AD-packet face up and aligned under the face-down QC.  Place the JS-packet 
face up and aligned under the face-down 3H.  Place the 4H-packet face up and 
aligned under the face-down 9S. 
 
Pick up the first packet on your left and fan them to show a mixture.  The 
printing remains concealed.  Close the fan, using a reverse action.  This puts the 
printing to the left.  Flip the cards sideways and position them for an Overhand 
Shuffle.  Retain the unmarked AD on the bottom. 

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10 

 
Spread the cards face down between your hands and ask the first spectator to 
touch one.  The printing is on the right.  Outjog the selection and remove it with 
your right hand.  Slide it underneath the face-down QC and say, “Terrific 
choice…”
 Square the cards and turn them over end-for-end. Immediately ribbon 
spread them from left to right and add, “These are the other possibilities.”  Square 
the cards and leave them tabled face up. (The printing is on the right.) 
 
Repeat the above actions with the second and third packets.  Assemble the face-
up packets and ribbon-spread the deck from left to right.  The printing remains 
hidden.  The printed predictions are now paired with their matching, unmarked 
card.  All that remains is to reveal the three pairs to show matches.  Scoop up the 
deck, add the matching cards, and put them away. 
 
This is the expedient version of Marlo's handling.  You may prefer to pretend to 
write something on the three unmarked cards, using a dried-out Sharpie pen. 
This slows the presentation at the outset, but adds verisimilitude to the marking 
process.  Sometimes I use another, previously marked card—say, a Joker—and 
place it on top of the preset deck. 
 
At the beginning, remove the dried-out Sharpie and the top four cards of the 
deck.  Hold the cards face down and transfer the Joker to the face.  Hold the 
packet with the face Joker towards yourself, then pretend to write a prediction 
alongside its side.  Trace the previously inked portion and blow on it as you 
feign drying the ink.  Show the face of the Joker and explain, "I'm going to write a 
prediction on each one of these cards. . .like this. . ." 
 Turn the face of the packet 
towards yourself again, then toss the Joker aside.  Say, "Since I've just exposed one 
of the predictions, let's begin again."
  Next pretend to write on each card, feigning 
the writing and blow-drying.