BYT 2006 Software Life cycles & roles in project team v1

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Software Life Cycles

Roles in Project Team

and

Damian Fok s3859

Mirosław Dąbrowski s3672

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Roles in

Project Team

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Presentation plan:

• Introduction
• Project team and its role
• Choosing team members
• Project team structures
• Roles in IT project
• Summary
• Sources

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Basic Terminology

What is a project?

– non-routine and time-limited unit of work, typically
producing a one-time product/service

What are project teams?

– consist of representatives from various disciplines
and/or
functional units brought together to work on the
development of a new product/service or an
incremental improvement over an existing
product/service (Cohen & Bailey, 1997)

What is project leadership?

– collection of roles associated with the management
of projects and project teams

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Introduction

• The project team is the group of

people responsible for planning and
executing the project.

Project team is created in strategy

phase.

Project team chooses life cycle

model.

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Project team and its role

• Solving complex problems
• Basic motto Time-Costs-Quality
• Project teams are especially useful

where results requires breakthrough
and creativity and the way of solving
a problem is not described.

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Choosing team members

• Team consists of experts who know

the domain of problem.

• Having qualified team members will

not guarantee a success.

• Each member has his own specific

personality traits which have an
influence on other team members.

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Project team structures

STAR structure

-Leader

position(central)

-Leader assigns tasks
-Time absence –

problems

For big project teams

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Project team structures

NET structure

-Members have

contact with each
other.

-Leader doesn’t

cooperates

-5 participants limit

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Roles in IT project

> Leaders –
coordinators
> Analysts
> Designers
> Programmers
> Testers
> Organizers
> Administrators
> Documentators
> Integrators

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Leader

– Controls whole group
– Tackles with team conflicts
– Coordinates team
– Uses team resources
– Self confident

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Analyst

–Creates system model
–Contacts with customer
–Analyzes problems
–Makes suggestions

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•Depends on analyst job
•Implementation description
•Cooperates with programmers
•Specialised(i.e. database, user

interface)

Designer

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Programmer

• Programming language skills
• Experience
• Imagination
• Cooperation with other programmers

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Tester

»Makes reports
»Checks errors
»Checks functionality

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Organizer

Technical Writer

Copywriter

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Team-work atmosphere

Work atmosphere is very important, has a
big influence on team-work performance.
Leader should strongly cooperate with all
team members.

It’s very important to maintain

a good teamwork to achieve

success.

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Sources

1. J. Płodzień, E. Stemposz: “Analiza i

projektowanie systemów informatycznych”,
wydawnictwo PJWSTK

2. Wikipedia

• 3. Andrzej Jaszkiewicz ‘Inżynieria

Oprogramowania CASE’, Helion 1997

• 4. Other internet sources

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Software

Life Cycle

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Introduction

• Itroduction

• Product Life cycles.

Waterfall

Prototyping

Incremental development

Spiral model

• Summary

• Sources

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1. Waterfall model

This is a class model of

This is a class model of

product life cycle

product life cycle

introduced in 1970 by

introduced in 1970 by

Winston W. Royce

Winston W. Royce

Analisys

Analisys

Design

Design

Development

Development

Instalation

Instalation

all

all

requirements

requirements

blueprints

blueprints

whole completed

whole completed

product

product

Maintenanc

Maintenanc

e

e

User requirements

User requirements

1

2

3

4

6

The waterfall model is a

The waterfall model is a

sequential software

sequential software

development model

development model

Testing

Testing

5

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Do and dont's about waterfall

model

• Forcing to very strict control testing.

• Very high cost of mistakes made in previous stages.

(mistakes made in stage of user requirements and specification are

revealed in testing stage)

• Client (investor) takes part only in early stages of product life cycle, (he is not

committed) so his commitement in product’s development weaker in time.

This has obviously negative influence on product’s quality in client’s eyes.

„We rate best things made by ourselves or made with our presence.”

• Easy to management (next phase starts after previous).

• Helps with planing and monitoring the product’s development.

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2. Prototyping

• Is a methodology where main target is to minimize

risk connected with defining inappropriate requirements.

Main stages in prototyping PLC:

• User requirements (general)
• Designing a prototype
• Proptotype verification by client
• Defining all requirements by client
• Designing whole system in cascade mode

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• Allows to eliminate misunderstanding between client

and developers.

• Helps with spotting missing functions, not well design

services, lack of specific requirements.

• Has a fast product demonstration.

• Prototypes are mock-ups of the screens of an

application which allow users to visualize the
application that is not yet constructed

Prototyping

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Do and donts about

prototyping

• Cost effective (Development costs reduced)

• Prototypes can be easily changed

• Time of receiving a final product after presentation of very

advanced prototype is very small.

• Ability to spot misunderstanding between client and developers.

• Helps with finding lacks in specification/requirements.

• High user satisfaction

• User’s expectation on prototype may be above its performance.

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3. Incremental development

• defining all user requirements, creation of general project

• choosing subset of system functions

• detailed project development and implementation of a part of the

system doing choosen functions.

• testing and delivery to client

• repeat until ready

http://www-128.ibm.com/developerworks/library/j-ant/

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Incremental development

pluses

very offen contact with client (shorter terms

comparing to cascade model)

no need to defining whole requiremnts at the

begining

If Potential delays occurs in specific part of project,

this can be easily racted by starting work on next
part. Delayed part can be finished later.

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Incremental development

minuses

Additional cost basing on indepedences of

product parts

Potentail difficulties with getting subset of

functions to copletely
independent functions

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Incremental development

User

User

requiremen

requiremen

ts

ts

General

General

project

project

Choosin

Choosin

g subset

g subset

of

of

function

function

s

s

Detailed

Detailed

project,

project,

implementa

implementa

tion, testing

tion, testing

Deliver

Deliver

part of

part of

the

the

system

system

Processed in
iterations

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4. Spiral model

Each phase starts with a design goal and ends with the client (who may be internal)

Each phase starts with a design goal and ends with the client (who may be internal)

reviewing the progress thus far. Analysis and engineering efforts are applied

reviewing the progress thus far. Analysis and engineering efforts are applied

at each phase of the project, with an eye toward the end goal of the project

at each phase of the project, with an eye toward the end goal of the project

1. User requirements and planing,

1. User requirements and planing,

2. Risk analysys,

2. Risk analysys,

3. Development,

3. Development,

4. User evaluation and transition to point 1.

4. User evaluation and transition to point 1.

Defined by

Defined by

Barry

Barry

Boehm

Boehm

in his

in his

article

article

A Spiral Model of Software

A Spiral Model of Software

Development

Development

and Enhancement” from 1985

and Enhancement” from 1985

Stages in spiral model:

Stages in spiral model:

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Spiral model

• Each spiral coresponds to create complete product.

• Analysys of risk targets to decision if project schould

be contiuned or not.

• This model is similar to prototyping but in spiral model

stages are process once again only in next iteration.

• The Spiral model is used most often in large projects

(by companies such as IBM and Microsoft) and needs
constant review to stay on target

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Spiral model

Planing

Risk
analysy
s

testing

constructio
n

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Summary

• The product lifecycle goes though many phases and

involves many professional disciplines and requires
many skills, tools and processes.

• Product life cycle (PLC) is to do with the life of a

product in the market with respect to
business/commercial costs and sales measures.

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Sources

1. J. Płodzień, E. Stemposz: “Analiza i

projektowanie systemów informatycznych”,
wydawnictwo PJWSTK

2. Wikipedia

• 3. Andrzej Jaszkiewicz ‘Inżynieria

Oprogramowania CASE’, Helion 1997

• 4. Other internet sources

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Software Life Cycle

Roles in Project Team

and


Document Outline


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