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House Rules 

By Thomas Østerlie 

 
     There are a couple of things with the rulebook that 
my players and I don't agree with. There always is. 
As Patrick at Target once asked: why is it that RPG 
gamers never are satisfied with the rules as is?
 My 
reply was: because we're all nerds, and we're never 
happy until we get to tinker with stuff!
 At least that's 
the reason why I've jotted down these house rules. 
I'm never happy with a set of RPG rules until I've 
tinkered with them, tweaking them to my own 
satisfaction. 
 
     The house rules that follows are those used by my 
gaming group and I. They're tailored to fit our needs 
and to cater our egos. For some of you some or all of 
these rules may work. For others none of them may 
make your clock tick. It doesn't matter. If you feel 
like using these rules, please go ahead. But 
remember: you're using the rules are your own risk! 
 

Character Creation 

 
     One of the reasons why my gaming group was 
attracted to Gemini was due to the rule system's fast 
and furious character generation scheme. Being used 
to games where it takes an entire session to create 
new characters, we could actually start out a session 
with generating characters and still get some gaming 
done in the same session with Gemini. Of course, 
there are things that don’t completely satisfy our 
needs. The following changes are those we use when 
creating new Gemini characters. 
 

Step 2.2: Height-to-Mass Ratio 

 
     Perform this step immediately after having picked 
your character's race. While particularly skinny 
persons have a lower physical resistance, obese 
persons suffer from a relatively general constitution 
due to their physical situation. You use the height-to-
mass ratio to determine if your character is under-
weight or over-weight. Take your character's height 
in centimeters and divide it by his mass. Use the table 
below to see what your height-to-mass ratio is. 
Record this in field 2.2 of your character sheet. 
 
 

HEIGHT/MASS 

HEIGHT-TO-MASS 

RATIO 

More than 3.5 

Underweight 

Between 3.3 and 
1.5 

Normal 

Less than 1.5 

Overweight 

 
     Underweight characters have an additional +1 to 
their agility score because they are generally small 
and nimble. An overweight character has -1 to his 
constitution score because of his general poor health. 
Other modifiers than those above apply to the 
secondary abilities below. The modifications due to 
height-to-mass ration are only temporal. If your 
character gains or loses enough mass during the 
course of the game to change height-to-mass ratio, 
you need to re-figure the primary and secondary 
attributes affected by the new ratio. 
 
ExampleTo find his character's height-to-mass 
ration, Bob takes the character's height of 195 
centimeters and divides by his mass of 54 kilograms. 
The result is (195/54=) 3.6. This means that his 
character is underweight. Bob erases the current 
agility score of 10 and records a new score of 11. 
 

The Inattentive Templar Syndrome 

 
     Once a Knight Templar has fulfilled all his 
Attribute Requirements, he has mere 15 points left to 
distribute on his Perception and Charisma abilities. 
There are two ways of distributing these 15 points. 
You can either give your Templar a very low 
Perception and a normal valued Charisma, or vice 
versa. The other alternative, which is the one that 
makes most sense, is to give your Templar a blow par 
value for both his Perception and Charisma. 
 
     A low Perception leads to a low Reaction value. I 
mean: a fighting man who's slow to react on the 
battlefield? Gimme a break, man. On the other hand, 
in my world Templars are stately warriors who know 
how to handle themselves socially. They're not 
socially inept characters, at all. However, a low 
Charisma value makes them such. Oh, puh-leez: I 
simply do not buy into this concept. So here's the 
remedy, a simple fix: the updated Career Description 
of the Templar. 
 
Attribute requirements: STR 14, PHY 14, AGL 11 
Areas of knowledge: Close combat and Learning 
Special requirements: The Knight Templar must 
specialize with some sort of close combat weapon, 
and he must have the specialization Ride. 
 

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Background 

 
     Most background events are reasonable. However, 
we felt that the Religious character's background 
events don’t really reflect on the type of person that 
he is: a religious character. We've therefore made a 
simple change to the Religious character's 
background events. 
 
15-16: Pilgrimage You have made one or more 
pilgrimages to distant holy places, and the 
experiences you have gained are carried forever in 
your soul. Add 1 to your character's Nature. 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

 

 

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