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AMERICAN ARMY

CAPTAIN AMERICA HOWLING COMMANDOS

Squad Value: 500 points

Breakpoint: Do not normally test – If Captain America is killed then they test after every KIA (the death 

of Captain America also forces a Test)

Model

VT

Weapon

Characteristics

Captain America

5 Colt 1911A1 Pistol, Vibranium 

Shield

leader, fast heal, hero, 

ultra-fast, 3 wounds

James “Bucky” Barnes

5

Thompson sub-machine gun, Colt 

1911A1 Pistol, MKII Pineapple 

Grenades

leader

“Dum Dum” Dugan

5 Winchester Pump-action Shotgun, 

MKII Pineapple Grenades

leader

Jim Morita

4 M3A1 Grease Gun sub-machine 

gun, MKII Pineapple Grenades

Gabe Jones

4

M1919A4 .30cal. medium machine 

gun, Colt 1911A1 Pistol, MKII 

Pineapple Grenades

strongman

Jacques Dernier

4 M1 semi-automatic carbine, MKII 

Pineapple Grenades

James Montgomery Falsworth

4 Sten Mk.V sub-machine gun, No.36 

Mills Bomb Grenades

trained with the bayonet

VARIANTS:

- Captain America can replace his Vibranium Shield with a normal Shield for -100 points.

- James “Bucky” Barnes can replace his Thompson sub-machine gun with a M1903 Springfield rifle for +50 

points. Add the characteristics: infiltrator, marksman, sight, silent weapon, sniper.

- Up to two Squad members can buy the Infiltrator characteristic for +15 points each.

- A Squad leader can buy Binoculars for +10 points.

- You can make the entire Squad Seasoned Fighters for +50 points.

- You can buy up to 2 Wait Actions for +40 points each.

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CAPTAIN AMERICA HOWLING COMMANDOS WEAPONS TABLE

                                                                                                Range

Type

Close 

20cm

Normal  

40cm

Long 

60cm

Extreme  

80cm

Rate 

of fire

Characteristics

Shield

NE

NE

NE

NE

1

Melee, AV 1

Vibranium Shield

+2d6

+1d6

NE

NE

1

Vibranium, AV 4

Winchester Pump-action Shotgun

+1d6

-

-

-

1 (TRI) Direct Fire Burst Weapon, 

Single Shot, Devastating

NEW WEAPONS

Pump-action shotgun: when you fire this weapon, rather than performing an Aim Test, place the triangular template (20x5cm ) 

with the pointed end next to the firing model; perform a Roll to Hit on all models, even those partially under the template.

SPECIAL RULES AND NEW CHARACTERISTICS:

Armour Value (AV): the value is subtracted from the Roll to Hit.

Devastating: weapons with this characteristic treat all cover as one level less than normal (e.g. a Wood only counts as 1d6 of 
cover).   

Fast Heal: a model with this characteristic does not apply the penalty for being wounded.

Hero: The loss of a model with this characteristic makes the enemy gain 3 Scenario Points.

Strongman: a model with this characteristic can carry extremely heavy weights. In game terms does not suffer a 

penalty for cumbersome weapons.

X Wounds: X is the number of wounds the model must take to be KIA. A KIA result counts as 2 Wounds (use Wound 

markers to keep track of how many wounds the model has taken).

Ultra-Fast: a model with this characteristic does not apply Terrain Table penalties. If the Terrain Table gives a bonus 

there is a further 1d6 bonus. 

Vibranium: Captain America can use his Shield in Melee adding +1d6 to his Roll. He can also throw it, using it like 

a firearm and applying normal range modifiers. The Shield can only be used like this in alternate turns (it returns to 

Captain America). If Captain America rolls a triple-1 when using the Shield like this then the Shield doesn’t return 

automatically and stays where the target is/was (mark the position with a dice): to get it back Captain America must 

move adjacent to the dice (no specific action is needed). Captain America can also use the Shield when fired at: 

subtract 4 (AV) from the enemy’s Roll.