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Bill Sharp's 

Nuts and Bolts of Wood Carving

Woodcarver Ezine

 

Back Issues

 

Carvers' Companion Gateway

Sometime around 26 Jan 1997, 

Bill Sharp

 volunteered to provide a short 

course in carving basics to the participants of the 

Woodcarver mail list

.

This file is the accumulation of the 12 installments that Bill S. sent out. It is 
compiled and placed into HTML format by 

Dale Lombardo, 

(loohinky@concentric.net)

 and 

Bill Judt, (bjudt@sk.sympatico.ca)

.

     

Day 1 - Selecting Wood For Carving

 

     

Day 2 - Types of Carving

 

     

Day 3 - Choose Your Poison

 

     

Day 4 - Selecting Your Carving Tools

 

     

Day 4 - Comments...

 

     

Day 5 - The Basic Tool Kit

 

     

Day 6 - Caring For Your Tools

 

     

Day 7 - Patterns

 

     

Day 8 - Short Course In Anatomy For Carvers

 

     

Day 9 - Finish Your Carving

 

     

Day 10 - The Many Cuts For Carvers

 

     

Day 11 - The Practice Stick

 

     

Day 12 - Must Books

 

Day 1 - Selecting Wood For Carving

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From: bsharp@gvn.net

To: woodcarver@terranet.ab.ca

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Date: Tue, 28 Jan 1997 07:47:02 +0000

Subject: Woodcarver: Day 1- Nuts and Bolts

I am translating a course given eyeball to eyeball to one that is written, so 
you will have to bear with me; just a little bit.

The purpose of this course is to answer basic questions to avoid mistakes 
that could lead to disappointment and dissatisfaction with the art form. By 
taking this course, it is hoped that the art of woodcarving will be an 
enjoyable and satisfying experience that will last a lifetime and lead to your 
own creations that will bring joy to you and to those of whom you wish to 
share.

Wood: 
Wood is a living material and, because of that simple fact, it inspires us and 
propels us into an almost religious reverence. It has been that way since the 
dawn of man. When we select wood for carving, we must look beyond the 
piece itself and look inside to visualize the final product. I was told once by 
Harold Enlow (my carving god) that carving is a very simple thing; "all you 
do is cut away everything that is not the finished piece".

For a beginning carver, the selection of carving wood is simple: basswood, 
black walnut, white pine, and tupelo. Basswood and white pine for chip 
carvers; basswood and white pine for bird carvers; basswood, black walnut, 
and white pine for relief and carvers in the round. Tupalo for decoy carvers 
(power). The reason for this short list is simple: All of these woods will hold 
detail, carve relatively easy, and are inexpensive. Tupalo is selected for 
beginning power carvers because it does not fuzz like some of the other 
woods. White pine and sugar pine are also good woods for decoy carvers.

Once we progress and become "master" carvers, we begin to do "originals". 
No more purchased rough-outs or borrowed drawings. We create our own!

Now the selection of wood becomes much more complex. We must consider 
what we see in our minds eye.

Do not select a high grain wood if you are doing fine detail: The grain will 
distract from your details. Do not select basswood, white pine or Tupalo if 
you intend to use a natural or oil finish. These woods are white and not very 
appealing to the eye. If you intend to paint or stain your carving, then these 
woods are just fine. The point is: We have to think a little bit more about our 
finished product before we start with the knife. All woods seem to have a 
character; look for it!

When selecting carving woods, you have to also consider where the piece 
will be exhibited: Indoors, outdoors or protected under glass. Oak and 

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redwood seem to stand up well out of doors and basswood and pine work 
well inside. If the piece is to be handled a lot, we have an additional problem.

For the wood carver, there are many, many, woods to choose from: Fruit 
woods of all kinds. Citrus woods, and the so-called "nut" woods. Apple, 
cherry, plum, and pear make excellent carving woods as does lemon, lime 
and orange. For the real serious carver (architect, religious, or symbolic 
carvers) the "nut" woods are excellent (black walnut, butternut, and oak are 
included here). For those of us that do realistic or character carving, bass 
wood and walnut are the standards.

For carving in the round: Aspen, basswood, black cherry, cottonwood, 
poplar, white pine, Honduras mahogany, apple, pear, cherry, lemon, lime or 
orange. For chip carving: Aspen, basswood, butternut, poplar, and white 
pine. For relief carving and lettering: Aspen, basswood, beech, birch, 
butternut, cherry, chestnut, cottonwood, elm, mahogany, maple, oak, pine, 
poplar, and black walnut. For wildlife carving: Basswood, white pine, and 
Tupalo. For architectural carving: Cedar, cherry, pine, redwood, butternut, 
oak, and black walnut.

The list of carving woods can be very long and can create a woodbox beyond 
belief. You can keep it simple if you want to: You can use what's available 
to you. The choices can almost be limitless. The greats of our craft have been 
doing this forever. The key is to carve, carve, carve and carve some more. 
You will be surprised with what you can create from a scrap of "found" 
wood.

If you are going to dry your own wood: Dry it evenly. Remove the bark, 
cover the ends (wax, paint, clay or whatever) and store in a dark and 
controlled temperature area (closets are good). Cracking is caused by uneven 
drying! Separate the pieces so they don't touch. If you are going to get your 
wood from the shores of storm swept lakes, streams, or rivers; make sure 
you dry it well, clean it well (silicon from the shores are tough on blades) 
and do not use wood gathered from the ocean beaches (the salt in these 
woods will ruin your blades). Drift woods can provide some of the most 
interesting carvings you have ever seen and the wood is free!

Tip of the Day: Hardwoods usually drop their leaves in the winter, soft 
woods do not. 

Keep those chips flying!

Willis (Bill) Sharp bsharp@gvn.net

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Day 2 - Types of Carving

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From: bsharp@gvn.net

To: Woodcarver@terranet.ab.ca

Date: Wed, 29 Jan 1997 09:01:06 +0000

Subject: Woodcarver: Day 2 - Nuts and Bolts

There are, basically, three types of carving: Chip, Relief, and "In The 
Round".

Chip carving is, as the name implies, a method of carving that literally 
removes chips from the wood to form a design or geometric pattern. There 
are several reasons for the great enjoyment of chip carving. One being that it 
is the fastest, easiest, and the simplest way to carve and the tools required are 
simple and few. This way of carving is not only decoreative and attractive, 
but it is a relatively easy method that anyone can learn and use with beautiful 
(and very sellable) results. The simple methods and the satisfaction of 
producing a piece of art appreciated by all has kept chip carving popular for 
many centuries. Chip carving has been used in Scandinavia, Germany, 
Switzerland, England, and Russia for centuries. The patterns and designs 
have passed down through the centuries from country to country and still 
exist to this very day.

Chip carving is used to decorate household items such as chests, music 
boxes, spoons, buckets, barrels, furniture and any number of architectural 
pieces including beams, ceilings, borders and whatever else you can think of 
that would look pleasing with a border or a design.

The tools required are simple: Two knives, a straight edge, a compass, and a 
bench hook. I will discuss the knives on a later day. The bench hook is as 
follows: Select a smooth piece of wood roughly 12 inches by 12 inches by 
3/4 inch. Acquire two pieces of wood (sticks) 1 inch by 1 inch by 12 inches. 
Place the square board in front of you and attach one stick (screw and glue) 
to the top end to form a wall or edge. Turn the board over and attach the 
other stick to the bottom edge in the same way. The lower lip (wall or edge) 
will fit over the edge of your table to hold the board from movng around and 
the upper rear lip (wall or edge) is used to keep your work piece from 
moving around as you "Chip". You now have a "Bench Hook". Try it, you 
will see what I mean.

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Relief carving is a method used to raise a design. character, or scene from 
the background. This two dimensional method has been used for centuries to 
embellish furniture, walls in churches, mansions, and important places of 
business. Today we use it for mostly furniture, signs, and wall hangings. The 
method is simple, but the piece can be very complex. The whole idea is to 
remove the background enough to raise the foreground. The foreground can 
be letters, numbers, faces, flowers, or whole scenes.

When considering a relief carving, take into consideration the shadows and 
light that will play on the piece. The presentation to lights and darks are keys 
to a good piece. The tools used are mostly gauges and maybe a knife.

Carving in the "round" is the one method that opens the door to every tool 
you can imagine and almost any wood. As the word implies, in the "round" 
means that it has three dimensions and, if we desire, we can actually walk 
around the piece, and enjoy it from all possible perspectives. Those of us that 
prefer this method of carving have the added benefit of keeping cross grain 
cutting to a minimum by properly planning the piece. In working two 
dimension, you do not have that luxury. You will have cross grain!

We carve fish, birds, animals and, of course humans. The end product is 
limited only by ones imagination.

There are, in my opinion, four types of carvings under this umbrella we 
choose to call in the "round": Primitive, restrictive, caricature and realistic.

Primitive, and this does not mean uncivilized or dimwitted, means folk art or 
pieces that represent a real person or thing, but may only be suggestive 
shapes. Walnut is a great "primitive" wood.

The restrictive carving is one that starts with a "rough-out" or someone else's 
carving. You are limited to the outlines you are given. You can take off, but 
you are allowed very little deviation from the piece as supplied (unless your 
goal is not to reporduce a facsimile of the original). The originator has the 
edge because he (or she) had to good fortune to be the original decision 
maker.

The caricature type carving, of course, allows all latitudes. You may start out 
planning a man and end up a boy. You may start a bear and end up with a 
dog. The possibilities are limitless. You can have all kinds of abnormalities 
and still produce a successful piece. Big eyes, no nose, a lopsided ear or a 
body that is too short are not shortcomings.

If you are doing realistic, you have only one big restriction: It must look real. 
You would never start with a piece of wood cut to the exact ddimensions of 
the finished piece, but rather a cut that would allow for your own 

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interpretation as you progress. You are restricted from the standpoint of real, 
but not from the standpoint of latitude, i.e., it may start out as an eagle, but 
end up a hawk. You have the latitude.

In my opinion, carving in the round is the most portable and the one method 
you can do almost anywhere at anytime. The demands from the other 
methods do not lend themselves to this easy portability. I actually have tried 
all three.

Each method has something to offer for many different reasons. The appeal 
of carving seems to be never ending and one that is continually satisfying.

Tip of the Day - A board foot is a piece of wood 12 inches by 12 inches by 
1 inch and contains 144 cubic inches. A linear board foot is twelve inches 
long with any width and thickness. Carvers buy wood by the "board" foot. 
Carpenters buy wood by the linear foot, i.e., 6 linear feet of two by four at x 
amount per linear foot or 12 linear feet of 2 by 12 at y amount linear foot. 
Carpenters pay by size. Carvers pay by the volume. 

Keep those chips flying!

Willis (Bill) Sharp bsharp@gvn.net

Day 3 - Choose Your Poison

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From: bsharp@gvn.net

To: woodcarver@terranet.ab.ca

Date: Thu, 30 Jan 1997 07:37:25 +0000

Subject: Woodcarver: Day 3 - Nuts and Bolts

I should probably have changed the title of today's chat to something more 
fitting such as: Choose Your Happiness, or Choose Your Joy, or, perhaps, 
Choose Your Vocation. Next time around I will change it.

I have no real reasons I can give you for selecting one method or style of 
carving over another. Carving is a very personal thing and there are very 
high emotions linked with each. However, I can offer a few tidbits of 
information that might be helpful.

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Whether you choose Chip carving, Relief carving, or in the Round; the very 
first thing you have to do is WASH YOUR HANDS! Dirty hands can ruin an 
otherwise excellent carving. The oil from your hands is ten times more 
destructive when you have dirt mixed with it and it will show in your 
finished carving. Dirt and oil will also effect your success when using a 
finishing product. No one and I mean no one, likes a dirty carving (try 
entering a dirty carving in a contest and you will find out what I mean). I 
know it's almost impossible to keep your carvings squeaky clean, but by 
frequently washing your hands you can minimize the problem. You can, 
when your carving is finished, clean it up a little by judicious use of your 
blade eraser (your knife) and then finish it off with a light toothbrush scrub 
with laundry detergent (I find laundry detergent works better than dish).

Chip carving is probably the simplest and least expensive of the three 
carving methods. The total cost for tools (minimum) would probably run 
around 50 dollars and you could be well on your way. Books on the subject 
are as near as your library and are free! When I say simple, I don't mean to 
imply that Chip carving is any less gratifying, satisfying, or less lucrative 
than any of the others. Projects can be complex and difficult. I only mean 
that with the knowledge of three basic cuts, a carver can turn out a good 
carving that is pleasing to the carver as well as pleasing to others. I know 
Chip carvers that were able to sell their very first carving (I'm sorry to say, I 
wasn't able to sell my first carving).

Geometric patterns and designs are easily transferred to your stock for 
cutting and away you go. The first cuts you make will be clumsy and crude, 
but in a very short time you will be on your way to an exciting method of 
carving and decorating. The three cuts you need are Dreischnitts, 
Sechsschnitts and Stab (what a smart guy I am!). I threw these in just to keep 
you awake. I will talk about the tools for Chip carving on a later day.

There are many books available for this type of carving and I personally 
recommend two: "How To Carve Wood" "A book of projects and 
techniques" by Richard Butz and "Chip Carving Patterns" by Wayne Barton. 
Both of these books are available from Schiffer Books or Woodcraft.

It's a toss up as to which one comes next: Relief or Round. Each has its own 
merits and difficulties. Relief can be large, but so can Round. Relief can be 
small, but so can Round. Relief can be difficult and challenging, but so can 
Round. The key, I believe, is personal preference and self satisfaction. There 
are, however, a couple of minor differences that could effect the choice: 
Most Relief carvings, in progress, are not easily carved "on the run", and 
Round carving can be done with only a knife, but Relief carving cannot. 
(However, I might mention here, in Germany and many of the other 
European countries knives are never used for carving anything). Try both 

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styles, they're fun.

I can't recommend too many books for Relief carving other than Richard 
Butz's book that I mentioned prior and a new book by Georg Keilhofer. I 
believe Keilhofer's book is titled "Basic Relief Carving".

After you choose a style of carving, I suggest you start small (and not too 
complex), use only basic tools , and, if at all possible, join a carving club 
(the next best thing of course, is to stay in contact with carvers on the Web). 
When you chip, try some wall decorations, jewelry boxes, letter openers or 
some of the other basic pieces. When you carve in Relief, try some of the 
same things, but try to keep whatever you do about picture frame size.

If you happen to choose "In The Round", keep it small to start, but not too 
small. I suggest something about 6 to 9 inches. This keeps it to a good size to 
hold on to or, if you choose to bench carve, a piece that will be easier to hold 
to the bench with small holding apparatus.

For those of you "Gray Hairs" out there (like me) that may be having 
problems with your hands because of arthritis or other such maladies, you 
may want to try the Relief type carving. Wielding a knife requires an 
extreme use of one's hand and finger muscles. Relief carving, on the other 
hand, is generally done by pushing with the palm or the whole arm or using a 
mallet. Knife use is minimal.

Whichever style you choose, take it easy as you carve and learn. Relax every 
20 to 30 minutes. With fatigue comes mistakes and with mistakes comes 
exasperation and exasperation can lead to failure. Keep at it. You'll enjoy it 
forever. I guarantee it!

To finish the day, I'll make one small comment: It makes no difference what 
style carving you are into or what tools you use. Knives, gouges, burners, 
and power carvers, are all just tools we use to gain a final result that is first 
pleasing to us and, hopefully pleasing to others. We are all carvers and 
occupy a distinct and honorable place in the community of artists and 
creative professionals.

Tip of the Day - If you feel yourself working hard and pushing to your 
physical limitations, get out the Band-Aids, you may be cruising for an 
accident. Take a break! It's time to SHARPEN YOUR TOOLS.! 

Keep those chips flying!

Willis (Bill) Sharp bsharp@gvn.net 

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Day 4 - Selecting Your Carving Tools

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From: bsharp@gvn.net

To: woodcarver@terranet.ab.ca

Date: Fri, 31 Jan 1997 08:06:18 +0000

Subject: Woodcarver: Day 4 - Nuts and Bolts

Today's chat will be just a little more difficult because I don't have you in 
front of me, I don't have a way to show you what I have in my hand, and I 
don't (yet) have a way of transmitting pictures to you. Therefore, we will 
have to make do. I'll ask you to get a piece of paper, a straight edge of some 
kind and a pencil. Here we go!

There are, at last count, better than 200 different gouges available (blade 
shape and shank shape) from the various woodworking stores. When carvers 
start talking about tools, you will hear some of the strangest nomenclature 
you have ever heard. I'll try to make it simpler for you.

For those of us that use palm tools (short gauges about 5" long and driven 
only by the hand) the choice is simpler: There are only a couple dozen 
sweeps* available. And can only be obtained in a straight* shank or a bent* 
shank. Spoon* and other shank bends are not very common. Be that as it 
may, when I talk about gouges, the comments and descriptions will generally 
fit palm tools also.

A woodcarver's tool (chisel or gouge) is generally lighter in weight and a 
little more compact than a carpenters'. The length ranges from 8" to about 
12" with a norm of about 9 inches. The shank of the tool can be straight, bent 
at the handle, bent about an inch back from the tip (spoon gouge), or bent in 
the middle. I have also seen them bent left or right. They can have a gentle 
bend or a sharp bend. The sweep of a gouge is nothing more than a 
wordmeaning depth of cut i.e., a #1 sweep is essentially flat, whereas a # 11 
sweep is a deep gouge. The number #1 will take less wood out per cut than a 
#11. The numbering system is still with us, but most of the suppliers have 
dropped the term "sweep" in favor of the more understandable terms such as 
flat, shallow or deep. The important thing to remember is that the lower the 
number, the smaller amount of wood that can be removed at one "sweep" or 
cut.

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Straight gouges have straight shanks with parallel sides. A gouge that cuts a 
"v" is called a "V" tool or "Parter". A gouge that tapers down from the tip to 
the handle is called a "fishtail" or "spade" (good for inside corners). A gouge 
that sweeps down and then up from the tip (like a spoon) is, strange as it may 
seem, called a spoon gouge. A deep "u" shaped gouge of about 2mm is 
called a "veiner" and a deep "u" shaped gouge of about 3mm is called a 
"fluter". A "firmer" is a flat gouge (this differs from a carpenters chisel in 
that it is sharpened on both top and bottom to avoid digging in).

Now we get to use our pencil and paper. Draw two parallel lines about 
Omega" apart. The left one about 2" long and the right one about 21/4" long 
with the tops even. Connect the bottom of the lines. This is a "skew".

Now draw a rectangle with the long edges horizontal. Remove the top line. 
This is a "Macaroni". Look at it as a kind of box end. If we draw the same 
thing, but round off the inside corners a little, we have what is called a 
"fluteroni". Thank God, these two are not very common as carving tools 
today, although they are still sold by many stores. THEY ARE REALLY 
TOUGH TO SHARPEN.

There are excellent tools made in the United States, Germany, England, and 
Switzerland, but, in my most humble opinion, the very best are Swiss made. 
However, when it comes to palm tools I like the US tools.

All good gouges are made of a high carbon steel. I am not aware of any 
gouges made in stainless steel.

The numbering system for gouges used to mean something, but now days 
there are more numbers than I can even mention. I think you can be 
relatively safe in referring to the numbering system from about #1 through 
about #17 as accurate and referring to the original meaning of "sweep" (the 
amount of wood that can be removed at one pass). However, you are 
probably safer by supplying the size and style when ordering.

Sizes can be determined by measuring across the edges i.e., for a "V" tool, 
measure across the "canyon" or tips. For a deep or shallow gouge, from tip to 
tip across the cutting edge. When you order give this measurement in either 
mm or inches. Most prefer mm. Don't forget to tell them whether you want 
palm or regular gouges.

Now we come to knives: I prefer a pocket knife to a bench knife, but I 
recommend a bench knife if you are a beginner. Once you get your feet wet, 
you can make a more intellectual choice. Most carvers (the best) use bench 
knives.

Buy only High-Carbon-Steel blades (stainless will not hold an edge, but they 

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sure look good) for carving. High-carbon-steel blades are relatively easy to 
sharpen and will hold a good cutting edge for a long time. The problem with 
HCS is that it will tarnish and rust if you don't take care of them. There are 
many, many blade shapes available, but if you are a beginner, I recommend a 
knife blade of about an 11/2" to 2" long that is flat on the cutting edge with 
the back of the blade sloping gently towards the tip (Wharncliffe). If you 
want to add a knife, then get a "detailer". This knife has a blade about 1" 
long with a flat cutting edge and a back that is a straight line from the handle 
to the tip forming a very sharp point (Carver). If you are adding the final 
knife; add a "finisher" blade. This blade is about 11/2" long with the cutting 
edge sloping up to the tip and the back sloping slightly towards the tip 
(Spey). This knife is used to get into those little places where the whiskers 
hide. These three blade shapes will handle almost all situations in which you 
may find yourself. Knifes can vary in price from 10 dollars to over 100 
dollars. The more expensive ones are usually just prettier.

I use a pocket knife for many reasons, some personal, and some practical. I 
get three knives in one package and I can carry my knife in my pocket when 
I travel by air.

The most personal and private tool in your tool box is going to be your knife. 
Whatever you do, get the one that fits you, not your friend or your next 
teacher. Of course, as you progress in the carving world, you will find that 
you will have to have every knife known to man. Every carver I know has 
many, many more knives than he will ever use in a life time, me included.

What your tool box will look like depends on your own style and 
personality. To quote one of my favorite teachers: "The advantage of a 
variety of tools is that some cuts can be made smoothly and of consistent 
shape with a single pass of the tool; the disadvantage is that you have that 
many more tools to maintain and must spend that much more time selecting 
the right one for each cut."

Tip of the Day - Cut the fingers out of those old leather gloves around the 
house and use them use them as a thumb protectors. 

Keep those chips flying!

Willis (Bill) Sharp bsharp@gvn.net

Day 4 - Comments...

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From: bsharp@gvn.net

To: woodcarver@terranet.ab.ca

Date: Fri, 31 Jan 1997 14:46:33 +0000

Subject: Woodcarver: Comments-Day 4 - Nuts and Bolts

For those of you that are keeping a jaundiced eye on my Nuts and Bolts 
chats, my most humble apologies. I forgot give you a description of a 
"bench" knife.

A bench knife is a knife that has a fixed blade, a wood or composite handle, 
and has an overall length of approximately 6 inches. These knives can be 
very elaborate or plain. Price follows beauty.

To Jeff Ertel: I actually use two knives everyday and I usually carrry at least 
one with me. My primary knife is a "Kutmaster" made many years ago in 
Utica, New York. It's handle is 3 5/8" long. It has 3 blades that I have 
reshaped a little to be representative of the 3 bench knives I recommend in 
Nuts and Bolts #4. I'm not sure if these people still make pocket knives, I 
don't think they do. My second knife (one I use when I'm doing little people) 
is an "Old Timer" #34OT that is still in there product line. The blades are 
modified the same as the Kutmaster. The handle on the Old Timer is 3 1/4" 
long. These tools are in my primary tool box. In my BIG tool box I have 13 
pocket knives and 10 bench knives. The list continues to grow!

I too have a set of Miller Falls gouges. I use the bent V and the 5mm 
everyday. I prefer the Harmen palm tools.

Keep those chips flying!

Willis (Bill) Sharp bsharp@gvn.net

Day 5 - The Basic Tool Kit

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From: bsharp@gvn.net

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To: woodcarver@terranet.ab.ca

Date: Sat, 1 Feb 1997 09:02:18 +0000

Subject: Woodcarver: Day 5 - Nuts and Bolts

The following is a basic tool kit: 

1.  Two knives 
2.  # 9 10 mm gouge 
3.  # 9 5 mm gouge 
4.  #12 3 mm "V" gouge 
5.  #11 3 mm gouge 
6.  # 8 2 mm gouge 
7.  Coping saw 
8.  6" steel ruler 
9.  Pencil 

10.  Honing stone 
11.  Leather strop 
12.  Two leather slips 
13.  Buffing compound 
14.  Yellow carpenter's glue 
15.  Carving glove 
16.  Thumb protectors 
17.  Tool box 

This is a basic tool box, but one that will allow you to carve 2 to 10 
inch figures, animals, birds, and fish, in the "round". 

18.  Knives - One knife for roughing out and doing most of the shaping 

(Wharncliffe type blade) and one knife as a detailer (Carver type 
blade). 

19.  #9 10mm gouge - Used almost exclusively for roughing out the 

carving. You can take off an extreme amount of wood in a very short 
time and it's easy to use. 

20.  #9 5 mm gouge - Used for eye sockets, ears, along the nose, and other 

areas where a knife will not work. 

21.  #12 3 mm "V" gouge - Used for outlining, making creases, separating 

areas, and hair. 

22.  #11 3 mm gouge (called "deep" or veiner) - used around facial 

features; animals, fish, and birds included. 

23.  #8 2 mm gouge - detail gouge for those small, sensitive cuts (ears, 

nose, nostrils,eyes). 

24.  Coping saw - Roughing out. 
25.  6" steel ruler - 1/16" along one edge and 1mm along the other. 
26.  Pencil - soft #2 or softer. 
27.  Honing stone - Choose the one you like best to hone your tools (we'll 

talk about this tomorrow). 

28.  Leather strop - Tomorrow. 

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29.  Two leather slips - Tomorrow. 
30.  Buffing compound - Tomorrow. 
31.  Yellow carpenter's glue - If you break it, don't throw it away, fix it! 
32.  Carving glove - Use steel net and/or Kevlar. This is the cheapest 

insurance you can buy. 

33.  Thumb protectors - Thumb protection when you are using the "pull 

cut"(Day 11). 

34.  Tool box - Or very large pockets. 

If you are a Chip carver, you can do away with the gouges, slips, and thumb 
protectors, but add a "bench hook" and away you go. The knives are as 
follows: The number one knife is a cutting knife about 6'' long with blade 
about an 1" long and Omega" wide. The cutting edge is flat with the back 
gradually sloping down to the tip. The number two knife is stab knife that 
removes no wood at all. The blade on the number two knife is roughly the 
same size as the number one knife, but you push it into the wood (no wood is 
removed) rather than slice into the wood. The cutting edge is very much like 
a "skew".

If you are a Relief carver, you can do away with the knives, glove, and 
thumb protectors. Double the sizes of gouges and add some bent ones. Also 
add two spoon gouges; one "v" type and one #9. Add a mallet (I prefer the 
resilient one) and also a bench hook.

Tip of the Day - Use plastic tubing to protect your gouges. Omega" ID x 
5/8" OD works well for palm tools. 

Keep those chips flying!

Willis (Bill) Sharp bsharp@gvn.net

Day 6 - Caring For Your Tools

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From: bsharp@gvn.net

To: woodcarver@terranet.ab.ca

Date: Sun, 2 Feb 1997 08:38:00 +0000

Subject: Woodcarver: Day 6 - Nuts and Bolts

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First of all, I must state, I am not an expert on sharpening tools. There are 
books that cover sharpening only and I encourage you all to read at least one. 
The reason for sharp tools cannot be emphasized enough. THE MOST 
IMPORTANT ingredient for success in carving is having sharp tools. 
Carving with dull tools can be a frustrating experience, to say the least. 
Ajudge will spot a carving done with dull tools in a minute. I can recall one 
of my first classes with a professional carver: He asked us all if we were 
satisfied with our tools and sure of their sharpness before we were to 
commence the class. I thought my tools were the sharpest tools known to 
man and was ready to prove it. Boy! Did I get a rude awakening. When my 
instructor showed me how to sharpen and sharpened a few of my "good" 
ones, the difference in cutting wood was phenomenal. I could hear the blade 
sing as it cut! There's the key! Listen to you tools. They will, I guarantee, tell 
when they are sharp as well as when they are dull. So, with all that said, we 
will proceed with MY method of keeping sharp tools. You will develop your 
own as you grow in the art form.

There are, basically, three steps to sharp tools: 1. Whetting , 2. Honing, and 
3. Stropping. The ONLY time we "grind" is when we have broken a tool or 
need to reshape one we have. Be careful when you grind not to ruin the blade 
with too much generated heat. Water never hurt a tool, but too much heat 
(from grinding) will do it quick.

Whetting is generally done with a "Washita" type stone (a yellow or gray 
natural stone). Honing is usually done on a "Arkansas" stone (usually the 
white one). Stropping is done on a "strop stick" or a powered stop of some 
kind. For gouges, you will also need a set of "slip" stones (usually Arkansas 
or ceramic) to get to the inside.

For my own sharpening, I have the following: Grinder, powered strop, strop 
stick, buffing wheel, leather slips, and diamond honing stone. My grinder is 
a standard bench grinder with "medium" on one end and "fine" on the other. 
I don't use it very much, because I am not very good at holding a blade level 
when I am thinning or shaping. I use a home-made unit that consists of a 5" 
piece of circular _" plywood with "stick-on" sanding discs (fine) and a º" 
mandrel. I have discs cemented on both sides so I can do both sides of the 
blade with the sanding surface turning away from the blade edge. If you have 
a reversing drill motor or drill press, you need a sanding surface only on one 
side (reverse the motor to do the other side). This system allows me to hold 
the whole blade at a shallow angle and shape the entire blade at one time. Be 
careful! You still have to be aware of the heat generated so as not to burn 
your blade. Once I have shaped the blade the way I want (or gouge), I can 
then hone. I use a diamond hone mounted on a piece of wood (about _" 
thick) with a handle on one end. I use a "fine" hone. The size of the diamond 
hone is 2" x 6". With this diamond hone you can take off a lot of metal, and 
you will have a hard time wearing it out (Harold Enlow told me he has worn 

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one out, but I haven't, in fact, it cuts better the older it gets). As an aside: The 
hone will remain essentially flat and you use no lubricant. To clean it, you 
just wash it off.

When the blade is honed, I will then go to my power strop if I home, if not 
then to the leather stick strop. My power hone is, again, a home-made unit. 
It's a piece of _" (circular), 6" in diameter, plywood with leather glued on 
both sides (leather is inside out) mounted on a mandrel run from an old 
washing machine motor. I use a belt and pulley system to drive it. The motor 
turns at about 1700 RPM and the small-to-large pulley arrangement drops 
this to about 600 RPM. I use the power strop to remove the "wire-edge" and 
polish the blade. I use "ZAM" (3" stick) as a buffing compound. If I'm 
sharpening a gouge or V tool, I use one of my leather slips (2" x 4" with 
edges formed to fit inside a V tool or gouge) that I have "charged" with 
ZAM. Works for me! If I'm at my bench carving, every so often I will stop 
and strop on my "strop stick". My strop stick is a piece of leather 21/4" wide 
and 7" long glued to a piece of wood with hand holds on each end. The 
leather is glued with wrong side out. I tried it with the smooth side out, but I 
found it would not hold the ZAM without a binder of some kind (oil, water, 
detergent, etc.,). With the rough side out, it holds the compound very well.

When you are done sharpening your tool, give it a test. There are a couple of 
ways you can do this: 1. Drag the blade along your thumb nail (as though 
you were going to cut a very thin slice off it). If it catches, it is sharp. If it 
glides across the nail, it is not. 2. Cut across the end grain of a piece of 
wood. If your cut is smooth and shiny, it's ready. If the cut is dull and white 
looking, its back to the drawing board.

My technique for honing a blade, gouge, and/or V tool, is pretty much the 
same for all. I try to cut a very thin slice off the surface of my diamond hone 
as I push my tool along its length. For a gouge, I am slowly rotating as I 
push. For the V tool, I do one side and then the next as I watch the bottom of 
the V so as not to form a "hook" or "cut" in the bottom of the V. Try to keep 
the edges in line with each other as you hone. As you hone the tool, bounce 
the cutting edge into a piece of wood to break off the burrs. This allows you 
to better see the cutting edges as you hone. The "V" tool is the hardest tool to 
sharpen next to the Marconi. My first V tool was 5" long when I started and 
3" long when I finished. I do not do any honing with power. I do it all by 
hand. It takes a little longer to hone this way, but the diamond hone makes 
the job easy. By the way, if you buy a diamond hone; make sure it's the one 
without holes in it. The one with holes in it does not lend itself well to 
sharpening small tools. When you use the leather slips, you charge them with 
the buffing compound the same as you do on the leather strop. Pull the tool 
towards you to smooth the inside as desired.

When all of your tools are sharp, all you need do is to touch them up on your 

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leather strop. You'll only have to go to the power strop or diamond hone 
when the cutting edge starts to round over.

Finally, find a good place to store your tools and protect them. I have two 
tool boxes, one for everyday and one if I want to show off. All of my blades 
on my gouges are covered with plastic tubing. All my bench knives have 
leather covers. My pocket knives are in a separate box with a small, slightly 
oiled cloth. My everyday tool box is a fishing tackle box, my once in awhile 
box is a large carpenters box (plastic, Sears). I also have a travel tool box 
that is an old wooden pencil box with a leather handle on it that I bought at a 
flea market.

Tip of the Day - If you cut relatively soft woods (bass, pine), make the angle 
of the cutting edge about 15 degrees and long. If you are cutting 
predominantly hard woods then make the angle 20 to 25 degrees. Your tools 
will cut better. 

Keep Those Chips Flying!

Willis (Bill) Sharp bsharp@gvn.net

Day 7 - Patterns

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From: bsharp@gvn.net

To: woodcarver@terranet.ab.ca

Date: Mon, 3 Feb 1997 09:08:08 +0000

Subject: Woodcarver: Day 7 - Nuts and Bolts

Before we launch into today's chat, let's talk a little about purchased rough-
outs. Some are good, with excellent instructions while others are not-so-good 
with little or no instructions. Pick and choose the best you can, but before 
you buy make sure you know if instructions are included. If possible, ask the 
grade of the wood being used. If you buy raw stock by mail, find out the 
grade of wood before you buy. Acceptable grades are usually listed in the 
catalogs, if not, ask!

In our little chat for the day we will discuss pattern sources, patterns, 
transferring patterns, and pattern layout.

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Sources for patterns are literally everywhere. Every magazine, newspaper, 
and book may have something you can use. If you can't find a profile and 
front on, don't worry about it. The profile is the most important. When you 
find a picture you like, cover it with tracing paper and trace around it. Keep 
the original picture if you feel you may need it as a reference later. Almost 
any photograph can be used to make a pattern if you can see detail enough to 
trace around it. Golf magazines are great for profiles and Ranger Rick 
magazine is great for animals and birds.

You can enlarge or shrink a pattern drawing by using the square to square or 
grid method: Draw squares (or apply a grid) over the original drawing and 
then transfer up or down with larger or smaller squares on another drawing i.
e., if you want to double the size then go from º" to Omega" or Omega" to 1" 
etc., etc.. You can then sketch the lines from the original drawing where they 
pass through the squares of the original drawing onto the corresponding 
squares on the second drawing. An easier method (the one I use) is to use a 
copy machine to increase or decrease the size. We have a print shop close to 
us that charges 5 cents a copy with a minimum of 25 cents. All this system 
takes is a little time.

Once you have your drawing you can make your pattern. Some use tracing 
paper to transfer the pattern to the wood through carbon paper. Others will 
glue the pattern to the wood and cut around it. Still others will make a 
cardboard cutout and trace around it. I prefer the latter.

Once you have a finished pattern you come to one of the most important 
steps: The pattern layout. You MUST consider the "way of the grain" for 
your strongest direction. All of those appendages that are somewhat delicate 
must be oriented along the line of greatest strength. If you have several 
heading in many directions, you may want to use multiple pieces glued 
together to form a lattice work of strength directions.

May I suggest that you cut your blank slightly larger than your pattern to 
allow a little flexibility in your final product. There may be some changes 
suggested as you carve and you may well need the room to incorporate these 
changes. Cutting a little wide of the mark will also keep you from being so 
inflexible, by your close tolerances, that your carvings come out somewhat 
square.

In my own carvings, I insist on the face being placed so the grain runs 
directly down through the head and neck. If need be, I carve the head from a 
separate piece and glue it on later (this also allows me the latitude to change 
the direction of interest i.e., face left, right, up or down). If you doubt what I 
am telling you, try to carve a face with the grain running from the nose to the 
back of the head-----GOOD LUCK!

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Tip of the Day - Try to buy wood that has not been sanded. Sanding leaves 
little particles of sanding material that is hard on those tools you have just 
sharpened. 

Willis (Bill) Sharp bsharp@gvn.net

P.S. OOPS! - I had originally planned on having two days for patterns and 
rought-outs, but in written form the data is somewhat condensed. Therefore, 
there will be only 12 days of Nuts and Bolts. Day 7 covers both 7 and the 
original 8.

Day 8 - Short Course In Anatomy For Carvers

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From: bsharp@gvn.net

To: Woodcarver@terranet.ab.ca

Date: Tue, 4 Feb 1997 07:41:00 +0000

Subject: Woodcarver: Day 8 - Nuts and Bolts

The following is a very short course in anatomy for carvers covering both 
the human form and animals. It is in a general format and all of the rules are 
meant to be broken. This chat is meant as a guide only. In some small way, 
perhaps, we can avoid all of those flat-faced, square, carvings of both 
humans and animals.

ANIMALS

I will start with a short animal course. It has to be short and it has to be 
general simply because there are approximately 12,000 animals (mammals) 
in this world and to do more than generalize is next to impossible.

No animal has a straight backbone. The spine will curve down from the head 
to the tail. Almost without exception, the bodies of animals will be about 
twice as long as it is wide i.e., it will fit into a horizontally drawn rectangle 
(without the head, neck, and legs).

The ribcage of most animals is the largest part of the animal and takes up a 
half or more of the animal bulk and, usually, the forelegs are shorter than the 
rear legs.

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Most all animals will walk on their "fingers" and "toes" rather than on their 
"hands and feet". Most animals cannot retract their claws (exception is the 
cat family, except the Cheetah).

To visualize the animal nose, take your own nose and turn it up until the 
nostrils point forward.

Generally speaking, all animals (humans excluded) have ears that move 
continually. When you carve, express this movement. It will make your 
carvings more interesting. To visualize the look of the animal ear, take a 
toilet paper tube and cut one end off at a sharp diagonal and the other end a 
short diagonal. The short side is the head side.

Most animal eyes have the appearance of slanting up from the inside out i.e., 
from the nose to the ear, the eye slants up.

When you carve animals, try to avoid static positions. Allow the ears to bea 
little different in position. Don't treat animal legs as table legs. Allow the 
legs to be placed a little different from one another. These slight adjustments 
will allow your carvings to come alive.

THE HUMAN ANIMAL

We will begin with the general proportions of the classic male and female 
figure.

Both male and females are 8 heads high: From the top of the head to the chin 
is one head. From the chin to the breastbone (direct line from the armpits) is 
the second head. The third head is from the breastbone to the navel. The 
fourth head is from the navel to the crotch, and the fifth head is from the 
crotch to the middle of the upper leg. The sixth head is from the middle of 
the upper leg to the knee. The seventh head is from the knee to the calf and 
the final head is from the calf to the toes. From the armpit to the elbow is one 
head and from the elbow to the wrist is one head. From the wrist to the tip of 
the fingers is approximately 3/4 of a head.

The basic difference between the male and female figure (besides the 
obvious) is that the female's head is usually smaller (and therefore the figure 
is shorter), the shoulders are narrower and the hips are wider

The change in body proportions for children is four heads for a 1 year old, 
six heads for a 7 year old and seven and one half heads for a teenager.

The "old" method of checking the body proportions is that a body will fit 

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perfectly into a circle if you lie on your back and with your navel as center 
spread your arms out and up and your legs wide apart. The circle will touch 
the finger tips of each hand and the sole of each foot. A second method was 
theorized that if you are standing with your feet together and your arms 
outspread at shoulder height to form a cross, you will fit perfectly into a 
square.

Now we will be a little more specific and talk about the head for both male 
and female. The eyes are halfway between the top of the head and the chin. 
If we divide the distance between the hairline and the chin: The eyebrows 
and the top of the ears is 1/3 the distance from the hairline. The bottom of 
the nose and ears are 1/3 again from the eyebrows. From the bottom of the 
nose to the chin is the final 3rd. If we divide the distance from the tip of the 
nose to the chin again by thirds: The first third covers the distance from the 
bottom of the nose to the center of the mouth. The second third covers from 
the center of the mouth to the center of the chin and the final third covers the 
from the center of the chin to the bottom of the chin.

If we divide the head into 5ths from side to side (from ear to ear): it is 1/5 
from the side of the head to the side of the eye. The eye itself is the second 
5th. >From the inside corner of one eye to the inside corner of the other is 
another 5th. A 5th for the second eye and a 5th from the outside corner of the 
eye to the other side of the head is the final 5th. The corners of the mouth fall 
directly beneath the center of the eyes. The base of the nose (nostril flare) is 
one eye width.

The basic difference between the male and female is that the female head is 
more rounded and not as squared off as a male. The upper lip of the male is 
narrower than a female and hairs in the eyebrows are more evident in the 
male than the female. The changes in the hairline as we grow older is much 
more noticeable in the male than in the female. The size of the head, between 
the ears, is usually smaller for the female.

For children, the facial area is smaller and the cranium extends out further in 
the back. Most children's noses will turn up on the end and the differences 
between male and female features is less defined.

Now that we have the "boiler-plate" out of the way, I will talk a little about 
carving the human figure and more specifically, the proper head.

Stand on a chair and look down on a friend, neighbor, your wife or one of 
your kids. Draw an imaginary line from the tip of one ear to the tip of the 
nose. Then another line from the other ear to the tip of the nose. You will see 
a 90 degree angle. What I am telling you is that the face is rounded 
completely from the tip of the nose all the way around to the ears. There is 
not a flat spot anywhere. Look at your own model (your face) and you will 

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not see one flat plain. Round your head!

If you stand alongside your model and look at the profile you will see that 
the upper lip (where it joins the nose) starts in the middle of that nose. In 
other words, a full one half of the nostril flare is behind this upper lip line. 
You will also notice that the dental mound (that portion of the skull that 
holds your teeth) is rounded all the way around the mouth and the dental 
mound itself will protrude a little further out on a female head than on a male 
head. The upper lip is usually sticking further out than the lower lip to allow 
for a normal "overbite".

Now look at the position of the ear. The front of the ear is an extension of the 
back of the jaw. In other words the front of the ear starts at the very end of 
the jaw line. The front of the ear and the jaw are exactly in the center of the 
head. The ear will slant a little back from front to rear.

If you look at the profile of your finished head, you should be able to see the 
eyemound, eye and the nostril of the nose, but not the far eye. If you don't 
see the nostril, the bottom of the nose is too flat and needs work. If you see 
the opposite eye, the eye sockets are not deep enough or the face is too flat. 
Round those corners, round the face. You should be able to draw a smooth 
curve from the tip of one ear over the cheekbone and over the tip of the nose 
and on around to the other ear. If you are doing a caricature, you may not be 
able to do this, but your head should still not have any square corners, 
unless, and this is a big unless, the carving is designed that way.

Let me say a couple of words on carving hands. Hands and fingers are not 
square. The tips of the fingers, the joints of the fingers and the palm of the 
hand form smooth curves from finger to the next. If we start at the tips and 
draw a line from tip to tip we will inscribe an arc. From the first knuckle to 
first knuckle we form and arc and so on. The top of the thumb (as it lies 
along side the hand) cuts the arc formed by the first joint of the fingers from 
the palm. The fingers of the hand ARE NOT the same length. The "pinkie" is 
the shortest, the "pointer" is next, the ring finger is next, and the middle 
finger is longest. Please, no squared off fingers.

Now, all that I have told you so far, is nothing more than guidelines. All 
rules are meant to be broken and, in the case of the human figure, it happens 
everyday and in every way. As far as I know there is no ideal human figure 
in existence. Of course, we violate the guidelines on purpose whenever we 
do caricatures.

When we do caricatures we represent the human form, but we distort it to get 
a story told or to make a point. In other words, to have fun with it. When we 
do caricature, we will usually set the body height to 5 to 6 heads rather than 
the 8 in the classic form. We will distort features and forms, but we will still 

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stay within the confines of a "good" form.

When you do caricatures, keep the general rules in mind to avoid distortions 
that distract from the figure and upset sensibilities. If the subject does not 
convey the general characteristics of the classic form, the eye of the observer 
(or potential buyer) will reject it out of hand. He or she may not even know 
why they do not like it. It's a little like doing an arrangement of fruit or 
painting a picture and using an even number of pieces in the art piece. 
Observers will reject without knowing exactly why. The reason is quite 
simple: In nature, very rarely does anything grow or exist in even groups. 
We like the regimen of nature even though it may be subconscious.

I cannot tell you how many heads I have done that are flat faced and how 
many bodies I have done that are square. Round, round, round and then 
round it again. Take off those corners!

I have not, in this little chat, talked about those little things like the hanging 
of clothing and those mean little creases we don't know where to place, but 
maybe after I finish the Dailies, I will.

Tip of the Day - If your a realistic or caricature carver: Find yourself a 
mirror and use it. Your model works cheap and is extremely good looking. 

Keep Those Chips Flying!

Willis (Bill) Sharp bsharp@gvn.net

Day 9 - Finish Your Carving

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From: bsharp@gvn.net

To: woodcarver@terranet.ab.ca

Date: Wed, 5 Feb 1997 08:56:34 +0000

Subject: Woodcarver: (Fwd) Day 9 - Nuts and Bolts

Today we will talk about finishing your masterpiece.

Step one, without question, should be to clean up your carving. Look for all 
those fuzzies, unwanted tool marks and whatever else detracts from a 

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"professional" looking carving. Take out your finishing tools and clean it up. 
When all the wood working is done, make sure it is clean. If it isn't, get out 
the toothbrush and detergent. Once your carving is clean and dry you are 
now ready to finish.

All of the following is what I do and what I use when finishing my own 
carvings. I suppose there are as many ways to finish a carving as there are 
carvers and no one way is best for everyone. Most of the products I use are 
those that I am comfortable with, and those that give ME good results. I 
guess what I am trying to say is, what I use has worked well for me and, 
perhaps, will work well for you.

On a carving I intend to paint, I will use either acrylic paint in the tube 
(artist.) or in a small bottle (craftsman) or oil paint in the tube (artist). The 
choice of acrylic or oil is a personal one. If I can stand the wait, I will always 
use oil. If I'm in a rush, I use acrylic. I use oil because I like the smooth 
application and the rich colors. I get a much smoother finished product with 
oil.

I use three sable brushes, one small (0), a medium (1), and a large (3). I use a 
Omega" flat sable brush for mixing anything and everything. I use artist's 
tube oil (Grumbacher or Winsor & Newton), tube acrylic (same), or bottled 
acrylic (Creamcoat by Delta).

The first step in finishing (after cleanup) is to seal the wood. I don't use a 
deep seal. I only use a strong enough sealer to control the bleeding of colors 
and the absorption of color into the end grain. I use half and half. Half clear 
shellac and half alcohol. Some people dip their carvings, but (being a little 
frugal) I will paint the sealer on. I start from the top and go down to avoid 
over saturation at any one place. My carvings are dry enough to paint within 
the hour.

When I paint, I paint with a wash. In other words, I thin my paint to a water-
like consistency. For oil, I use turpentine as a thinner. For acrylic, I use water.

I will use a "stiffer" paint for the eyes or any other part of the carving I want 
to stand out.

Make sure you paint every part of the carving. If you miss a small spot, that 
spot will be much darker than any other because the antique mixture will 
soak into that spot much more than the surrounding area. Check your carving 
for full coverage.

The acrylic paint is dry and ready to antique in a couple of hours. The oil 
takes a couple of weeks.

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The reason for the antique is to subdue the colors and make them a little 
more realistic and less "plastic". I use linseed oil and artists burnt umber. 
The mix is about one baby food jar plus one quarter inch of oil color (burnt 
umber). If its too dark or too light, just add to or subtract from the amount of 
oil. Make SURE that the burnt umber is mixed thoroughly with the linseed 
oil.

I let the carving dry for two or three days before I apply a light coating of a 
furniture paste wax. A light buff and it's ready to go.

If I am finishing a carving that is to be kept natural, I still seal and then apply 
a coating of linseed oil. I might tint the linseed oil a little, depending on the 
natural color of the wood I am using, and the impact I want to make. In the 
past I have even taken camphor wood (a light colored wood) and tinted it a 
light lavender to achieve the result I wanted. After I have applied the linseed 
oil, I may call it finished or, depending on what I am looking for, I will apply 
a good paste wax to finish the carving.

Tip of the Day - Imagine a flight of stairs made from a single piece of wood 
that has the grain running up the stairs. The front of each step will be the end 
grain and the top of the each step will be "with" the grain. If you intend to 
paint each step a different color, paint from the top down so that the different 
colors do not migrate into the end grain and "dirty" up the next color (as it 
would if you painted from the bottom up). You run into the same problem if 
you are painting from a coat to pants with a distinct cut line at dividing point 
between the two. Paint the coat first! In other words, if you are painting the 
clothes on a carving: Paint from the highest level to the lowest level. Paint 
the collar first at the tie, the tie, then the coat, then the back of the shirt 
collar, then the shirt and then the pants. Follow the pants with the shoes and 
last, the socks. Once again, in short form: paint from the highest level to the 
lowest level. 

Keep Those Chips Flying!

Willis (Bill) Sharp bsharp@gvn.net

el.

Keep Those Chips Flying!

Willis (Bill) Sharp bsharp@gvn.net 

Day 10 - The Many Cuts For Carvers

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From: bsharp@gvn.net

To: woodcarver@terranet.ab.ca

Date: Thu, 6 Feb 1997 07:40:34 +0000

Subject: Woodcarver: Day 10 - Nuts and Bolts

There are only three cuts that you should be making with your knife. For 
accuracy, safety, and complete control in your carving, your training with the 
knife should include a time to learn these cuts thuroughly.

The first cut is called a "push " or "lever" cut. This cut is made by holding 
the handle in your fingers and allowing your thumb of your opposite hand to 
become a fulcrum at the back edge of the knife blade. Keep the thumb in 
position (on the back of the blade) and pull back with your other hand 
(usually the right). In essence, you are levering off slices of wood. It will feel 
odd for awhile, but it is the cut of choice for the best control.

The second cut is called a "paring" or "pull" cut. This cut is the same cut you 
use when you peel potatoes or apples. Hold the carving in your left hand, 
place your right thumb on the bottom of the piece and curl your fingers (of 
the right hand) towards you as you slice away a piece of wood. Keep your 
thumb out of the way! If keeping your thumb out of the way is too 
uncomfortable, use a thumb guard and stop the stroke when touching the 
guard. I prefer the thumb guard and have not cut my thumb....yet!

The final knife cut is the "stop" cut. This is the cut you make when you want 
to control the end of your "push" or "pull" cut. For example: The division 
between the collar and the neck, coat and the pants, or shoes from the socks. 
Your desire is to "stop" the cut precisely at these lines. Use the thumb on 
your right hand to brace the cut and make deep (relative) incision along your 
line. Use the "push" or "pull" cut to cut to the incision. Out pops the chip (or 
slice).

The first cut described is the "finesse" cut of carvers. With this cut you have 
excellent control of the depth, width, and length of each cut you make. The 
second cut is the cut generally used to "get it off". This is the cut for rough 
out. You can take off a lot of wood in a very short period of time with this 
cut. Secondarily, this cut is also a very precise type of cut. The third cut is a 
"cut of control". It's a cut intended to provide a boundary or transition point 
from one point of the carving detail to the other. This cut is generally used to 
indicate a division of material.

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All cuts made with a knife are made with the fingers and finger muscles and 
NOT with the arm and arm muscles.

Keep your knife sharp, don't dwell too long at any one point as you carve, 
move around. It will give you a better perspective of where you are going. 
Relax every 20 or 30 minutes, take a break!

One word about carving with a gouge (no mallet). This type of carving cut is 
rather simple. Your right hand provides the power to the cut and your left 
hand controls where and how much. The type of cut is controlled by the 
design of the gouge.

Keep Those Chips Flying!

Willis (Bill) Sharp bsharp@gvn.net

Day 11 - The Practice Stick

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From: bsharp@gvn.net

To: woodcarver@terranet.ab.ca

Date: Fri, 7 Feb 1997 08:21:08 +0000

Subject: Woodcarver: Day 11- Nuts and Bolts

The "Practice Stick" means exactly what the words imply: A stick used for 
practice.

Practice sticks are those little pieces of discarded wood I use for practice. I 
carve eyes, noses, lips, hair, ears, full features, bird wings, feathers, a fish 
face, bear face, dog lips, etc., etc., etc.. In other words, I use these pieces of 
wood to practice any feature in carving that I am having trouble with or I'm 
trying to decide how a certain feature should look.

Sometimes I will make up individual sticks, one for each feature I want to 
practice and remember. I have these things laying around all over the place, 
but close enough for reference and easy enough to find.

My sticks are usually (but not limited to) 1 Omega" x 1 Omega" x 12". I 

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keep them as long as I can (only limited by what's in the wood box) to give 
me something to hang on to. The corners are ideal for the nose plain for a 
face or the curve of an eye.

When I travel, I carry at least two of these sticks for practice. These sticks 
are always either bass or pine.

Practice sticks are a very important part of carving. These things will help 
you transform your thoughts into reality. It's kind of a notebook for carvers 
only it's much more visual.

There are available, from the good carving supply houses, sample practice 
carving sticks that have been done by the "pro's". These samples are made 
out of a pale yellow acrylic-like material and very durable. I keep a couple of 
these around as good examples of how it's supposed to be done. My own 
personal sticks are "face" sticks originally carved by Harold Enlow (my 
carving God) and Dave Stetson (one of my favorite carvers). These sticks 
will cost you about 12 dollars, but are well worth it.

Tip of the Day - When you carve eyes, carve the right eye first (left as you 
look into the face), that way you can use this eye as a carving guide to a 
good, matching, left eye without your carving hand being in the way. Same 
thing when you are drawing or painting the eyes in: Do the right eye first! 

Keep Those Chips Flying!

Willis (Bill) Sharp bsharp@gvn.net

Day 12 - Must Books

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From: bsharp@gvn.net

To: woodcarver@terranet.ab.ca

Date: Fri, 7 Feb 1997 22:12:57 +0000

Subject: Woodcarver: Day 12 - Nuts and Bolts

Today is the last of this daily "Nuts and Bolts" course and will be short and 
very uncomplicated.

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There are, in my most humble opinion, three books that are a must for 
beginning carvers (even some of us that have been at it for awhile).

The first book is a book for all carvers: Chip, Relief, and In-The-Round. The 
title of the book is "How to Carve Wood", a book of projects and techniques 
by Richard Butz. You may not like his way of carving, but he is a great 
teacher and writes in a style that we can all understand. His book is a wealth 
of information and a must for any woodcarvers bookshelf. There are very 
few questions on carving that are not in this book.

The second is a book for those of us that love animals and like to present 
them in wood. The title is "How To Draw Animals" by Jack Hamm. I know, 
I know, its not a carving book. Your right, but what it is, is a book on the 
structure and characteristics of mammals that is worth its' weight in gold. 
Before you put a knife to wood, take a look at this book. You will not be 
disappointed.

The final book is a book for those of us that carve caricature or reality of the 
human head and body. The title is "Drawing The Head And Figure" by Jack 
Hamm. Same comment as above. I know what it is, but the content is what 
we need. The final chapters on folds and clothing is worth the price of the 
book by itself.

The price of Butz's book is about $18.00, for Jack Hamm's books, about 
$9.00 each. If you have problems finding these books, give me a jingle, I can 
help.

As most of you know, this is the last of the series and, I must tell you, it has 
been a joy for me. I have met a bunch of wonderful people and, I hope, we 
will continue to correspond over the next few years. I am gratified to tell you 
all, that I Haven't received one negative comment since the beginning. I 
received a couple telling me I was somewhat ill-advised to put on the air for 
free, something that could be sold, but I don't look at it that way. I love what 
I do and if I can get even one more person interested, that's good enough for 
me.

Look for a course on carving "little people" later on this year, if I get my 
scanner, and I can put it all together. In the meantime, if you really want to 
have some fun, try it in person (you may pay a little more) the next time your 
in my area and I'm center stage.

If I can be of further help to any of you, at anytime, I'm just a couple of key 
strokes away. Until then, goodbye, farewell, so long, tah tah, adios, adieu, 
sayonara, tcheus, and see you later!

Tip of the Day - Instead of Tip of the Day, I've changed my mind and I 

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demand payment: Would you, please, send me your city and state or city and 
country if you took advantage of me and followed the course. It's good for 
my ego. 

Keep Those Chips Flying! 

--------------4E784DC97DBF-- 

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Dear woodcarvers:

The Woodc@rver Mailing list is a gathering place for online woodcarvers from around the world. Since its creation in April, 1996, this listserve 
has grown into an thriving and helpful community where ideas, resources and friendship are shared. As of January 1st, 2001, the Mailing List has 
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This list also serves as the anchor for numerous sites that provide a wide range of woodcarving-related links across the internet. 
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