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FIDE Surveys – Jeroen Bosch 

 

    1 

 

Jeroen Bosch: 
 
Training and Solitaire Chess 
 

We all train in order to improve our results 
in tournament games or competitions. There 
are many accepted forms of training chess, 
and all of them are useful to increase our 
knowledge our improve our skills. Thus, 
solving combinations, for example, will 
increase our calculation abilities at the 
board. A trainer who explains the ins and 
outs of, say, isolated pawn positions, will 
increase the knowledge of his pupils of 
typical manoeuvres (which they can then 
apply in their own games). While the 
analysis of your own games may give you 
important information on your strength and 
weaknesses, and on which areas to work in 
the near future. Yet, the way in which we 
train is to some extent always artificial. I am 
sure that all of you will recognize that it is 
very hard to match the level of concentration 
in an actual tournament game with that in a 
training session. Moreover, who ever played 
a game where next to your board suddenly 
arrived someone who told you that now was 
the time to find mate in four moves? Clearly 
the harder we train, the easier the tournament 
game becomes, and the closer we approach 
the circumstances (and the competitiveness) 
of a tournament situation the sooner we may 
hope to achieve success. I have made much 
the same points in the preface to my book 
The Chess Combat Simulator (New In 
Chess, 2006). This book is a collection of 50 
chess games where the reader is asked to 
step into the shoes of one side, and must 
guess the best moves while playing through 
a game. For finding the best moves you are 
awarded points (and also for some of the 
lesser alternatives), which raises the level of 
competitiveness and makes it possible to 
evaluate your performance. This kind of 
format is often called 'Solitaire Chess', 

because it enables a pupil to do this type of 
exercise all by himself, as if he or she were 
playing a game against an actual opponent. 
Yet, the format is, in my opinion, also very 
suitable for group training sessions. At the 
end of the session all pupils will passionately 
defend their moves hoping to gain points for 
the alternative moves that they have found. 
In my experience this raises the level of 
concentration, and this method is a 
reasonable way of imitating the conditions of 
a tournament game within the, admittedly 
still artificial, situation of a training session. 
You will actually find many useful training 
books with this type of exercise. In the 
Netherlands such books have of old been co-
authored by Max Euwe. Below is a 
particularly useful game which I have taken 
from one of these books (the game is not in 
the modern databases!). However, the 
analysis is significantly altered and all the 
comments are my own. I hope you will find 
this a useful game for your own training 
sessions, and the method itself worthwhile to 
consider. 
 
Cotter : Berzeris  
Los Angeles 1956 
 
1.e4 c6 2.Nc3 d5 3.Nf3 de4 4.Ne4 Nd7 
5.Bc4 e6 6.0–0 Ngf6 7.Ng3 Be7 8.d4 0–0  
A typical middlegame position has arisen 
where White has more space. Black, 
however, has a solid position which he will 
hope to free by either implementing c6–c5, 
or, far more rarely, by e6–e5. 
9.Qe2 c5 10.Rd1 b6 11.dc5 Bc5 
Black has succeeded in freeing his game 
somewhat. The pin along the d-file is 
slightly awkward though, and White has a 
slight edge initiative. 
12.Ne5 
White would be slightly better after 12.Bf4 
Bb7 13.c3 Qc8 but it really isn't all that 
much. 
12...Qc7 13.Bf4 Ne5 

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FIDE Surveys – Jeroen Bosch 

 

    2 

 

Before you start the exercise proper, you 
could ask your pupils whether Black can 
play 13...Bf2!? This is best-met by 14.Kh1! 
(14.Qf2 Ne5; 14.Kf2 Ne5 15.Be5 Qe5! 
16.Qe5 Ng4 17.Kg1 Ne5–+; 14.Kf1? Be3! 
15.Qe3 Ne5–+) 14...Bc5 (14...Bg3 15.Bg3 
Ne5 16.Be5 Qc6 17.Rd4!± and White has 
great compensation for the pawn: he will get 
a dangerous attack.) 15.Ng6 e5 16.Ne5! 
(Stronger than 16.Nf8 which results in an 
equal position after 16...ef4 17.Nd7 Bd7 
18.Ne4 Ne4 19.Qe4 Re8 20.Rd7! Qd7 
21.Qf4=) 16...Ne5 17.Be5˛ and White has 
regained the pawn, and keeps a slight edge. 
14.Be5 Qe7  

XIIIIIIIIY 
9r+l+-trk+0 
9zp-+-wqpzpp0 
9-zp-+psn-+0 
9+-vl-vL-+-0 
9-+L+-+-+0 
9+-+-+-sN-0 
9PzPP+QzPPzP0 
9tR-+R+-mK-0 
xiiiiiiiiy 

14...Bf2?? loses on the spot to 15.Kh1+–. 
This is the starting position of our exercise. 
Your pupils should take the White side, and 
they should write down the best move for 
White. When the time is up, you execute the 
actual move played in the game on the 
demonstration board, you then give Black's 
reply, and the exercise continues: again they 
have to find the best move for White. Please 
note that the moves played in the game may 
not be the best moves, and stress the point 
that they can also gain points with 
alternative moves. 
 
 
 

 

15.Qf3 

4 (6) 

Bb7 

16.Bxf6 

gxf6 

17.Qf4 

Kh8 

18.b4 

12 

Bxb4 

19.Rd7 

Qxd7 

20.Qxf6+ 

Kg8 

21.Nh5 

Bc3 

22.Qxc3 

f6 

23.Bxe6+ 

Qxe6 

24.Qg3+ 

Kf7 

25.Qg7+ 

Ke8 

26.Qxb7 

1-0 

Total number 
of points 

48 (50) 

 

 

15.Qf3  
The most direct way of playing. It looks 
good, but since Black has a very surprising 
defence, so it is actually not the strongest 
continuation. White keeps an edge after any 
of the following moves. Best in my opinion 
is 15.Ne4.  
- 15.c3 a5; 5 points 
- 15.a3 a5; 5 points 
- 15.Bd3 Bb7; 5 points 
- 15.Ne4 (6 points) Nxe4 16.Qxe4 Bb7 
17.Qg4 f5!? (17...g6 18.Qf4 when 18...g5 is 
mandatory 19.Qg3±) 

XIIIIIIIIY 
9r+-+-trk+0 
9zpl+-wq-zpp0 
9-zp-+p+-+0 
9+-vl-vLp+-0 
9-+L+-+Q+0 
9+-+-+-+-0 
9PzPP+-zPPzP0 
9tR-+R+-mK-0 
xiiiiiiiiy 

18.Bxe6+ (18.Qg3!±) 18...Kh8 19.Qg3 f4! 

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FIDE Surveys – Jeroen Bosch 

 

    3 

 

20.Qh3 Bc8! 21.Bxc8 Qxe5 22.Ba6 f3 
23.Bd3 h6 24.gxf3 Qxb2.  
15...Bb7 16.Bxf6  
This was White's idea of course, it appears 
as if Black has no choice.  
16...gxf6 
This proves White right.  Strongest was 
16...Qxf6! and when you are discussing the 
game afterwards with your pupils you could 
hand out bonus points for finding this 
defence or any of the following lines: 
17.Qxb7 (17.Qxf6 gxf6 18.Nh5 f5 19.Nf6+ 
Kg7 20.Nd7 is nothing really after 20...Rfc8 
21.Nxc5 Rxc5 22.Bxe6 fxe6 23.Rd7+ Kg6 
24.Rxb7 Rxc2 25.Re1 Re8 26.Rxa7 Rxb2=) 
17...Bxf2+ 18.Kh1 Qh4!!  

XIIIIIIIIY 
9r+-+-trk+0 
9zpQ+-+pzpp0 
9-zp-+p+-+0 
9+-+-+-+-0 
9-+L+-+-wq0 
9+-+-+-sN-0 
9PzPP+-vlPzP0 
9tR-+R+-+K0 
xiiiiiiiiy 

This double attack is the point of 16...Qxf6. 
(18...Bxg3? 19.hxg3 Qh6+ 20.Kg1 Qe3+ 
21.Kf1+-) 19.Ne4 (19.Bxe6 Bxg3 (The game 
is equal after 19...fxe6 20.Ne4 or 20.Rd7) 
20.Bh3 Be5 21.c3 Rad8!? (21...Rae8 22.Qf3 
(22.Qxa7 Qf4 23.g3 Qf2 24.Bg2 Bf6 
25.Rab1 Re2 26.Qb7 Rxb2 27.Rxb2 Qxb2) ) 
22.Rxd8 Rxd8 23.Rf1 (23.Qxa7? Qf4 24.g3 
Qf3+–+ 25.Kg1 Rd2) 23...Bf6 24.Qxa7 Qf2 
25.g4!=, planning 25…Qxb2?? 26.g5+-) 
19...Rab8 20.Qxa7 (20.Qc6 Rbc8 (20...Rfc8 
21.Qd7 Qxe4 22.Ba6 Rf8) ) 20...Qxe4.  
Please note that  16...Bxf3?? is a blunder 
because of 17.Bxe7 Bxd1 18.Bxf8+-. 
17.Qf4!  

Clearly the best move, and much better than 
17.Qh5 because White reserves the square 
h5 for his knight. 17.Qh5 (3 points) brings 
White no advantage after 17...f5 (17...Rad8 
is also fine for Black) 18.Qh6  

XIIIIIIIIY 
9r+-+-trk+0 
9zpl+-wqp+p0 
9-zp-+p+-wQ0 
9+-vl-+p+-0 
9-+L+-+-+0 
9+-+-+-sN-0 
9PzPP+-zPPzP0 
9tR-+R+-mK-0 
xiiiiiiiiy 

this looks strong because of the threat of 
19.Nh5, but Black can still defend. 
18.Rd7 Qxd7 19.Qg5+ Kh8 20.Qf6+= is a 
draw by perpetual, a recurring motif; 18.b4!? 
Bxb4 19.Rd7 Qf6 (19...Qxd7 20.Qg5+ Kh8 
21.Qf6+ Kg8 22.Nh5+- is the game) 20.Rb1! 
Two black bishops are hanging, but Black 
still has 20...Bc8! (20...Bc6? 21.Rc7 Rfc8 
22.Rxc8+ Rxc8 23.Ba6+- (23.Rxb4 Qc3 
24.Qh6!+-) ) 21.Rd3 a5 (21...Bc5 22.Qf3 
Qh4! (22...Rb8?? 23.Ne4+-) 23.Qxa8 Qxc4 
24.Rbd1 Qxc2 25.Qf3) 22.Qf3 Ra7 23.Qf4 
e5 24.Nh5 exf4 25.Nxf6+= and the game is 
about even. White regains the f4-pawn, but 
Black's bishop pair compensates for his 
slightly inferior pawn structure. 
After 18.Qh6 Black has 18...Bxf2+! 19.Kxf2 
Qc5+ 20.Qe3 Qxc4 21.Qg5+ Kh8 22.Qf6+ 
and White has to acquiesce in the draw.  
Likewise, play is also equal after 17.Ne4 (3 
points)
 Bxe4 18.Qxe4 f5 19.Qf4 Rfd8=. 
17...Kh8?  
Not 17...Rfd8 18.Nh5!+-. This is why 
17.Qf4 is so much better than 17.Qh5. 
17...f5! 18.b4! Drawing the bishop away 

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FIDE Surveys – Jeroen Bosch 

 

    4 

 

from square d4. Compare this to the 
immediate 18.Rd7.  
18.Nh5 Kh8! 19.Qe5+ f6 20.Qxe6 Bxf2+! 
21.Kf1 (21.Kxf2 Qc5+ 22.Qe3 (22.Kf1 
Rae8) 22...Qxc4) 21...Qxe6 22.Bxe6 Be3 
23.Bxf5 Rad8;  18.Rd7 Qxd7 19.Qg5+ Kh8 
20.Qf6+ Kg8 21.Qg5+= (not 21.Nh5? Qd4–
+)] 18...Bxb4 19.Rd7! (19.Nh5 Kh8! 
20.Qe5+ f6 21.Qxe6 Qxe6 22.Bxe6=) 
19...Qxd7? what follows now is identical to 
the game:  
20.Qg5+ Kh8 21.Qf6+ Kg8 22.Nh5 Bc3 
23.Qxc3 f6 24.Bxe6+ Qxe6 25.Qg3+ Kf7 
26.Qg7+ Ke8 27.Qxb7+. 
The only move was 19...Qf6! 20.Rb1 e5 
(20...Bc8 fails to 21.Rd3 a5 (21...e5 22.Qf3 
e4 23.Nxe4+-) 22.Nh5+-) 21.Qxf5 (21.Nh5 
Qg6 22.Qg3 Qxg3 23.hxg3 Bc8 24.Rxb4 
Bxd7 25.Nf6+ Kg7 26.Nxd7 Rfe8 is less 
clear.) 21...Qxf5 22.Nxf5 Bc8 (22...Be4 
23.Ng3+-) 23.Rxf7! Rxf7 24.Nh6+ Kg7 
25.Nxf7 Bc5 (25...Bc3? 26.Rb3 Bd4 
27.Nd6+-) 26.Nxe5± with two extra pawns, 
but some technical difficulties due to the 
bishop pair.  
18.b4!  

XIIIIIIIIY 
9r+-+-tr-mk0 
9zpl+-wqp+p0 
9-zp-+pzp-+0 
9+-vl-+-+-0 
9-zPL+-wQ-+0 
9+-+-+-sN-0 
9P+P+-zPPzP0 
9tR-+R+-mK-0 
xiiiiiiiiy 

The winning move is a decoy. Once the  
bishop no longer controls d4, White can win 
with the recurring decoying motif of Rd7. 
The immediate 18.Rd7 (3 points) only draws 
after 18...Qxd7 19.Qxf6+ Kg8 20.Qg5+ 

(20.Nh5? Qd4–+) 20...Kh8 21.Qf6+. 18.Nh5  
(2 points)
 is met by 18...Rg8! (18...f5 
19.Qe5+! f6 20.Qxe6 Bxf2+ 21.Kf1 
(21.Kxf2 Qc5+ 22.Kf1 Rae8 23.Qd7 Qxc4+ 
24.Rd3 Qg4= (24...Bxg2+) ) 21...Qxe6 
22.Bxe6±) 19.Bf1 (19.Rd7? Rxg2+ 20.Kf1 
Qxd7 21.Qxf6+ Kg8–+) 19...Rg6 and Black 
is better.  
18...Bxb4  
There now follows a forcing sequence:  
19.Rd7! Qxd7 20.Qxf6+ Kg8 21.Nh5 Bc3  
The only defence, but it does not help after  
22.Qxc3 f6  

XIIIIIIIIY 
9r+-+-trk+0 
9zpl+q+-+p0 
9-zp-+pzp-+0 
9+-+-+-+N0 
9-+L+-+-+0 
9+-wQ-+-+-0 
9P+P+-zPPzP0 
9tR-+-+-mK-0 
xiiiiiiiiy 

23.Bxe6+!  
Clearly the best move. 23.Nxf6+ (2 points) 
Rxf6 24.Qxf6 was the actual game 
continuation. White is winning, but in time 
trouble the game ended in a draw by 
perpetual! Also winning, but much more 
difficult is 23.Qxf6 (2 points) Bd5 24.Qg5+ 
Kh8 25.Qe5+ Kg8 26.Qg3+ Kh8 27.Rd1+-.  
23...Qxe6 24.Qg3+ Kf7 25.Qg7+ Ke8 26. 
Qxb7 1:0.
 
 
I hope that in this short article I have raised 
your interest in this particular training 
method. Moreover, I hope you have enjoyed 
this great attacking game with several useful 
motifs, and an excellent defensive option for 
Black on move 16!