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FIDE Surveys – Dejan Bojkov 

 

Dejan Bojkov: 
 

Fictions and Reality. 
Oppositon. 

 
During my summer USA camps I often 
have to teach various groups of players. 
Some of them are stronger, some weaker, 
often there are beginners. What is common 
about all the groups is the desire to 
demonstrate knowledge, in any given 
position. 
Another common thing is that the players 
in all groups have their own fictions and 
favorable mantras. And sometimes these 
miss the point by about a thousand miles. 
Here is typical example: 

 

Theoretical Position 

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I was trying to explain the importance of 
the good placement of the defenders in the 
Rook endgames. The Rook to the long 
side, the King to the short. The question to 
the kids was how Black should defend 
now. The answer no longer surprises me. 
1...Kg8?? 
The explanation - "opposition"!? 
Black is saving themselves instead with 
distant checks - 1...Ra8 2.Kd7 Ra7 3.Kd6 
Ra6. Until the King leaves the Pawn  
4.Kc5, then Black wins it. 4...Re6. 
1/2 

 

Fair enough, this mistake is usually done 
by less experienced players. Young kids, 
beginners, but not always. Every once in a 
while you may stumble into a strong player 
who uses a similar mantra that tries to 
explain everything.  
One explanation of the failure here could 
be that the players were not familiar with 
Lucena’s position/ the bridge building. But 
this is not the case. It was presented to 
them just before this example. They did 
know how to win the position after 
1…Kg8?? Nevertheless they suggest the 
move which takes the opposition, attracted 
by the magic power of the word itself. 
For your young players is vital to make the 
difference between fiction and reality from 
the very early days of their lives. Let’s start 
with the word itself. What exactly is 
opposition? 
Wikipedia uses Grandmaster Flear’s 
explanation: “In chess, opposition 

(or direct opposition) is the situation 
occurring when 

two Kings face each other 

on a rank or file, with only one square in-
between them. In such a situation, the 
player not having to move is said to "have 
the opposition" (Flear 2004:12). It is a 
special type of zugzwang and most often 
occurs in endgames with only Kings 
and pawns (Flear 2000:36). The side with 
the move may have to move the King 
away, potentially allowing the opposing 
King access to important squares. Taking 
the opposition is a means to an end 
(normally forcing the opponent's King to 
move to a weaker position) and is not 
always the best thing to do.” 
The key here is the opponent’s King is 
forced to move to a worse square. 
 
Panchenko,  
Theoretical Position - Mutual opposition 
 
If it was Black to move, he would need to 
step to the left to the right and let the 
opponent's King in. The uninvited guest 
will munch the queenside or kingside 
Pawns respectively and win the game. But 

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FIDE Surveys – Dejan Bojkov 

 

it is White to move and he needs to "keep 
the zone". 

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1.Ke3 
Or 1.Kc3=. Only not 1.Kd3?? Kd5, when 
the opposition wins the battle for the 
critical squares and the game. 
1...Kd5 2.Kd3 Kc6 
Or 2...Ke6=. 
3.Kd4 Kd6 
A case of mutual opposition. Both sides 
avoided stepping on the "mined squares" 
d3 and d5 and did not let the opponent's 
King in. ½. 
 
From this example we can teach that the 
opposition is not a “magic word.” It is a 
method. A tool to win the battle for the 
critical squares, thus support our passer(s) 
or penetrate into the opposing camp and 
win material. 
Dvoretzky and other endgame authors 
acknowledged the importance of the “key 
squares” and added the subject in the 
explanation of the opposition. “Key 
Squares are what we call those squares 
whose occupation by the king assures 
victory, regardless of whose turn it is 
move.” (Dvoretzky)  
A good example of this thesis is one of the 
most important theoretical position in the 
pawn endgames: 

 

 

Theoretical position 

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In this situation White wins no matter who 
is to move. 
1.Ke6 Ke8 2.d6 Kd8 3.d7 1:0. 
 
Opposition is irrelevant.  
 
It is the key squares that matter in most of 
the cases. It is very useful to demonstrate 
visually the whole process of the 
opposition to our students.  
Chessbase has done excellent job in this 
area in their product Fritz and Chesster. 
The Kings there are sumo fighters who try 
to push each other from the ring.  
Once that the players learn how to exploit 
the opposition, the difference between the 
normal, distant and bishop opposition and 
the ways to turn the distant opposition into 
a normal one it will be good to show them 
examples where the opposition does not 
work. 
 
 

  

 

 

  

 

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FIDE Surveys – Dejan Bojkov 

 

Borge N. : Kishnev S. 
Copenhagen 1991 

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According to my Megabase this exact 
position appeared in eight cases. The 
results were quite surprising - four wins for 
the strong side and four losses for the weak 
side. Here is a case of the strong side 
winning: 
61.Kc1?? Kd3 0:1. 
Borge is a strong player and should have 
known that this is a theoretical draw. If he 
did not know it, he could have easily found 
it. He might have been in time-trouble, or 
he might have been very tired. Or both. He 
might have been careless. In any case, his 
hand led the king away from the 
opposition. The word was standing there, 
on the back of his mind. 
 
Slavin A. : Williams S. 
Hinckley Island 2009 

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Instead White can hold the draw with:

 

66.Kb1! 
The key is to avoid the opposition until 
Black runs out of moves. Equally good is 
66.Kd1! Please note that 66.a3?? would 
lose on the spot, after 66...Kc4. 
After 
66...Kd3 67.Kc1 c2 
White makse his reserved Pawn move: 
68.a3! Kc3 
The point is shared equally. ½. 
Slavin was more careful and saved the 
game.  
Here is another case in which the 
opposition is wrong: 
 
Dobias 
Study, 1926 

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The winning move is: 
1.Kd4!! 
Portisch and Sarkozy explain it with 
Knight opposition. You can explain with 
shouldering. Or in a way that you like. As 
long as the students understand the concept 
that the White King needs to prevent the 
opponent's one reach his Pawn all is fine. 
The logic of the position is that White 
needs a move to make the useful move f2–
f4. Not only that his Pawn will get closer 
to the promotional square, but it will be 
closer to the White King once that it 
captures the Black Pawn on g6. After the 
text move Black has no way out since. 
Do not be surprised if almost everyone of 
your students suggest the move: 1.Kd5? 
Not only it is placing the King on 

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FIDE Surveys – Dejan Bojkov 

 

opposition, but it shoulders the enemy 
King. But after: 1...Kb4! The king is in 
time to reach the white pawn. Say 2.Kd4 
(2.f4 Kc3) 2...Kb3 3.f4 (3.Kd3 Kb2 4.Kd2 
Kb1 5.f4 Kb2 6.Kd3 Kc1.) 3...Kc2 4.Ke3 
(Or 4.Ke5 Kd3 5.Kf6 KPe4 6.Kg6 Kf4=.) 
4...Kd1 5.Kf3 Ke1 6.Ke3 Kf1=. 
The direct tries allow a chance to the Black 
King to make a contact with the White 
Pawn after 1.Kf4? Kc4 2.Kg5 Kd3 3.Kg6 
Ke4!. Similar is 1.Ke5? Kc4 2.Kf6 Kd3 
3.Kg6 Ke4!  
1.f4? also leads White nowhere, after 
1...Kc4 2.Ke5 Kd3=. 
1...Kb4  
Gives White the desired tempo to advance 
the pawn. 1...g5 makes things easier for 
White: 2.Ke4 Kc4 3.Kf5 Kd3 4.Kg5 Ke4 
5.f4. If 1...Kc6 2.Ke5, leaves the Black 
King away from the pawn. 
2.f4! 
And since the White King is where it is 
needed he wins. 1:0. 
 
Chess is too complicated to be explained 
by a couple of rules. Still, we need a 
system to guide is in the ocean of 
possibilities. 
Perhaps the best strategy for us as coaches 
is to explain to our students that the 
opposition is just one of the ways in which 
the kings fight each other. The one which 
wins the battle for the better position wins 
the game.